No Cliff Deconstruction


Cliffs can't be marked for deconstruction when blueprinting or using copy-paste tool. Clears any colliding ghosts when ghost-constructing.

Utilities
2 years ago
0.17 - 1.1
318

Changelog

Version: 1.1.0
Date: 2021-06-28
  General:
    - 1.1 release
  Bugfixes:
    - prevent potential desync and lost ghost-clearing
    - setting does something now? True: Decon Planner works. False: ONLY manual explosives
Version: 0.18.4
Date: 2020-04-21
  General:
    - 0.18.xx release
    - not thoroughly tested, just tossing up to portal, report to discussions for issues
Version: 0.0.3
Date: 2019-12-16
  Additions:
    - setting so only the decon planner works for deconstructing cliffs
        prevents shift-click ghosts from destroying cliffs (and anything else, technically)
        start-up setting because I have no idea if it'd work per-user
        (if anyone has a multiplayer server and wants to test, go ahead)

  Bug Fixes:
    - removed a log message when clearing a ghost

    - bad indentation left a random else-end, but it wasn't a syntax error (eh?)
          (if-end else-end, but function still worked...)

  Issues:
    - Orientation isn't respected when you pass an area to filter.
        This causes diagonals to act like straight rectangles, and is a "feature" of Factorio.
        Working on a work-around. This caused some REAL objects to get deconstructed!
        PLEASE UPDATE!
Version: 0.0.2
Date: 2019-12-16
  Bug Fixes:
    - fixed check error and made behavior only apply to blueprint tool and copy-paste tool
        is_blueprint_setup is a function, not a bool like half the other validity crap
Version: 0.0.1
Date: 2019-12-16
  General:
    - initial release