Cliffs can't be marked for deconstruction when blueprinting or using copy-paste tool. Clears any colliding ghosts when ghost-constructing.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 1.1.0 Date: 2021-06-28 General: - 1.1 release Bugfixes: - prevent potential desync and lost ghost-clearing - setting does something now? True: Decon Planner works. False: ONLY manual explosives
Version: 0.18.4 Date: 2020-04-21 General: - 0.18.xx release - not thoroughly tested, just tossing up to portal, report to discussions for issues
Version: 0.0.3 Date: 2019-12-16 Additions: - setting so only the decon planner works for deconstructing cliffs prevents shift-click ghosts from destroying cliffs (and anything else, technically) start-up setting because I have no idea if it'd work per-user (if anyone has a multiplayer server and wants to test, go ahead) Bug Fixes: - removed a log message when clearing a ghost - bad indentation left a random else-end, but it wasn't a syntax error (eh?) (if-end else-end, but function still worked...) Issues: - Orientation isn't respected when you pass an area to filter. This causes diagonals to act like straight rectangles, and is a "feature" of Factorio. Working on a work-around. This caused some REAL objects to get deconstructed! PLEASE UPDATE!
Version: 0.0.2 Date: 2019-12-16 Bug Fixes: - fixed check error and made behavior only apply to blueprint tool and copy-paste tool is_blueprint_setup is a function, not a bool like half the other validity crap
Version: 0.0.1 Date: 2019-12-16 General: - initial release