My immediate idea is not to stop vanilla AI attacks as is as much as to force (or have player do) opt into peaceful mode. I saw reports from earlier Factorio versions of switching to peaceful mode mid-game with a mod increasing night aggression (might've been earlier version of this one?) doing just that, but failed to replicate this exact behavior. Might or might not be because of my still super low knowledge of framework of this game.
Funnily enough, this is what I'm looking at right now. The factorio API does let me change peaceful mode on the fly. If this alters all biters' behavior immediately this might be a lot easier than expected. But if it only changes new spawns, then, well, I'll need to look at other options...
Still, this mod will be one of the core mods of my Nightmare setup, so thanks for your work. And P.S. I really liked the "Sending Biters" message. I can only imagine how scary that would be with 10% attack cost / long range slow spread pollution ;)
hehe. Well if you want the message, it's still in control.lua - just uncomment it. But it was just meant to help me debug, not to tell players of their impending doom.