They mostly come at night. Mostly. -- Biters in polluted areas become more aggressive at night. Includes an option to have biters only attack at night. (Community-updated for Factorio 2.0)
Small changes concerning balance, gameplay, or graphics.
Version: 2.0.1
Bugfixes:
- Fixed "attempt to index global 'global' (a nil value)" when loading a save. The 2.0 port
renamed `global` to `storage` in control.lua but missed the two scripts in migrations/,
which still referenced the removed `global` table.
- Both migration scripts are now also guarded against `storage` (and storage.chunklist) not
existing yet, since migrations can run before on_init has populated them when the mod is
newly added to an existing save.
Version: 2.0.0
Changes:
- Updated for Factorio 2.0. Renamed all persistent-data references from `global` to `storage` per the 2.0 API changes. No gameplay logic was changed; unit-group/AI command APIs used by this mod (create_unit_group, set_command, set_autonomous, on_unit_group_created, etc.) were unaffected by the 2.0 breaking changes aside from the underlying class rename (LuaUnitGroup -> LuaCommandable), which does not require script changes.
Version: 1.1.1
Changes:
- Multisurface support added. I've tested as thoroughly as I can, but this also opens the door to many mod combinations so please consider it somewhat experimental. If you are playing mostly-vanilla/not using a mod that adds surfaces, you can safely skip this update.
Version: 1.1.0
Changes:
- Updated for Factorio 1.1.0. Lightly tested, because there shouldn't be any breaking changes related to biters.
Version: 1.0.0
Changes:
- Updated and tested for Factorio 1.0.0
Version: 0.18.1
Changes:
- Due to recent controversies around licensing within the Factorio modding community, I'm now explicitly including the license text with the mod download. Note that, as the license was listed on the mod webpage from the beginning, this license applies to all versions of his mod. Now, however, it is packaged with the files too.
Version: 0.18.0
Changes:
- Update for Factorio 0.18.
Version: 0.17.4
Bugfixes:
- Mod will now verify that enemies are part of the default enemy (biter) force. This is a compatibility fix for Will-o-the-Wisp mod.
Version: 0.17.3
Bugfixes:
- Fix for the mod saving too much data. If you experience long load times with Nightfall, please disable the mod, load and save your game, and then reenable the mod.
Version: 0.17.2
Changes:
- Added option to make attacks only occur at night. This feature should be considered experimental. If added to saves without Nightfall or with old versions of Nightfall, only new biters will be affected.
Version: 0.17.1
Bugfixes:
- Accidentally left a debug message enabled. It's disabled now.
Version: 0.17.0
Changes:
- Updated for Factorio 0.17.
Version: 0.16.3
Changes:
- Size of attack waves is moderated a little by the exact darkness levels. May not be noticeable with vanilla day/night lengths.
Version: 0.16.2
Bugfixes:
- Fixed a bug when loading Nightfall into an existing save
Version: 0.16.1
Changes:
- Small optimizations.
Version: 0.16.0
Changes:
- initial release.