NauvisIndustries


Removes Vulcanus and Fulgora and turns Nauvis into the main industrial planet. -Use ore processing to obtain rare ores: Holmium, Tungsten and Calcite. -Rebalances many of the recipes of Fulgora and Vulcanus. -Artillery is now gated behind Gleba and artillery shells use carbon fiber. -You now need foundations to build over Nauvis deep water. WARNING: This mod is probably incompatible with many other mods and won't work with saves that don't have this mod enabled from the start.

Overhaul
15 days ago
2.0
42
Planets
Owner:
NoNameDev
Source:
N/A
Homepage:
N/A
License:
MIT
Created:
25 days ago
Latest Version:
1.0.2 (15 days ago)
Factorio version:
2.0
Downloaded by:
42 users

Removes Vulcanus and Fulgora and turns Nauvis into the main industrial planet.
- Use ore processing to obtain rare ores: Holmium, Tungsten and Calcite.
- Rebalances many of the recipes of Fulgora and Vulcanus.
- Artillery is now gated behind Gleba and artillery shells use carbon fiber.
- You now need foundations to build over Nauvis deep water.

Additional features:
- Increases the energy cost of foundries and electromagnetic plants.
- Hides technologies that are no longer useful (scrap productivity, lightning collector... etc)
- Hides the map controls of unused planets.

Might possibly be added:
- I don't like how there is currently no use for lightning rods and collectors, that is why their recipe is hidden, I might try to implement them in some way but I don't want to make other planets too annoying / make power generation too easy.

WARNING: This mod is probably incompatible with many other mods and won't work with saves that don't have this mod enabled from the start.

Credits to:
- Spaguetti2364, as I have used some of the code of 'Everything on Nauvis'.

I think I have copied code from other mods but I can't remember which ones, if you find part of your code in this mod please message me and I will add you to the credits list.