NauvisIndustries


Removes Vulcanus and Fulgora and turns Nauvis into the main industrial planet. -Use ore processing to obtain rare ores: Holmium, Tungsten and Calcite. -Rebalances many of the recipes of Fulgora and Vulcanus. -Artillery is now gated behind Gleba and artillery shells use carbon fiber. -You now need foundations to build over Nauvis deep water. WARNING: This mod is probably incompatible with many other mods and won't work with saves that don't have this mod enabled from the start.

Overhaul
9 days ago
2.0
36
Planets
Owner:
NoNameDev
Source:
N/A
Homepage:
N/A
License:
MIT
Created:
19 days ago
Latest Version:
1.0.2 (9 days ago)
Factorio version:
2.0
Downloaded by:
36 users

Removes Vulcanus and Fulgora and turns Nauvis into the main industrial planet.
- Use ore processing to obtain rare ores: Holmium, Tungsten and Calcite.
- Rebalances many of the recipes of Fulgora and Vulcanus.
- Artillery is now gated behind Gleba and artillery shells use carbon fiber.
- You now need foundations to build over Nauvis deep water.

Additional features:
- Increases the energy cost of foundries and electromagnetic plants.
- Hides technologies that are no longer useful (scrap productivity, lightning collector... etc)
- Hides the map controls of unused planets.

Might possibly be added:
- I don't like how there is currently no use for lightning rods and collectors, that is why their recipe is hidden, I might try to implement them in some way but I don't want to make other planets too annoying / make power generation too easy.

WARNING: This mod is probably incompatible with many other mods and won't work with saves that don't have this mod enabled from the start.

Credits to:
- Spaguetti2364, as I have used some of the code of 'Everything on Nauvis'.

I think I have copied code from other mods but I can't remember which ones, if you find part of your code in this mod please message me and I will add you to the credits list.