Natural Evolution - Expansion
Works best with Natural Evolution Buildings and Natural Evolution Enemies.
Please go to Home Page for details.
Time Evolution Factor reducedby 50% - From 0.000004 to 0.000002 – Gives you a more time.
Destroying Enemy Spawners Factor reduced, only 10% of vanilla. From 0.002 to 0.00002 – You are going to have to kill a lot more enemy nests/spawners to get to new resources.
Pollution Evolution Factor - 1.5x vanilla - From 0.000015 to 0.0000225 – You are penalized for polluting this beautiful alien world! Recycle! - Focus on a green factory or the Evolution rate will get out of control.
RSO users, please note that RSO significantly reduced started biters and expansion seems very slow. More info here:
V8.0.2 - Possible Multiplayer fix...
V8.0.1 - Changed pollution evolution factor from 2x to 1.5x. Big bases cause a lot of pollution and at 2x it was going up way too fast.
V8.0.0 - Initial release for Factorio 0.16
V7.0.6 - Fix to 'Awakening' state
V7.0.5 - Fixed some warnings
V7.0.4 - Fixed possible crash
V7.0.3 - Removed 'min_Base_Spacing', since it's on longer in Vanilla
V7.0.2 - Added option to disable enemy Expansion. (Not sure why you'd want it...)
V7.0.1 - Update Standard Lib.
V7.0.0 - Initial Factorio 0.15 release.
V6.4.0 - Final release before some coding changes.
V6.3.1 - Tweak to deduction after each phase. From (1-Evo) to (1-Evo)^2
V6.3.0 - Factorio 0.14 Update
V6.2.1 - Evo deduction from phase change lowered from .0035 to .0025
V6.2.0 - Changed pollution factor from 2.5x to 2x.
V6.1.5 - Minor tweaks. Made is scale slightly more.
V6.1.2 - Removed some Config tweaks that could cause issues.
V6.1.1 - A lot of tweaks. Should help a lot with the changes in 0.13. Easier at first, then gets harder at the end.
V6.0.5 - NE Expansion: MP Compatibility Tweak. In Config, you have the option to set MP game or SP game.
V6.0.4 - MP Compatibility Fix.
V6.0.3 - Code clean-up.
V6.0.0 - Initial 0.13 Release