Nanobots: Early Bots (modified for Diggy)

by Altaric

Early ghost building robots, A special nanobot gun automaticly revives blueprint ghosts near you if you have the items in your inventory. Also reprograms personal construction bots to deconstruct items on ground.

4 years ago
0.18
19

Changelog

Version: 3.2.5
Date: 2020-03-20
  Changes:
    - Enable construction related shortcuts when researching Nanbots.
Version: 3.2.4
Date: 2020-03-19
  Changes:
    - Building events now pass on_built_entity and on_player_built_tile to be consistent with mining.
  Bugfixes:
    - Fix wrong tile prototype being passed in the built tile event.
    - Floor position used in the tile events.
    - on_built_entity now passes any ghost tags.
    - on_built_entity now passes the item prototype used.
Version: 3.2.3
Date: 2020-02-23
  Bugfixes:
    - Nanobots have been retrained to build curved rails.
Version: 3.2.2
Date: 2020-02-23
  Bugfixes:
    - Fix Vechicle nil error.
Version: 3.2.1
Date: 2020-02-23
  Bugfixes:
    - Fixed error when other mods add next_upgrade to radar. #104
    - Magic upgrades should no longer happen in most cases.
    - Nanobots now require cliff explosives and the correct technolgy to demolish cliffs.
    - Nanobots no longer place item-with-inventories.
    - Fixed a few cheat mode interactions.
Version: 3.2.0
Date: ??????
  Features:
    - Update to Factorio 0.18.
    - Nanobots now use items in hand when nothing else is available.
    - Nanobots now use an items upgrade target and not just the next_upgrade.
    - Nanobots can eat cliffs.
Version: 3.1.0
Date: ??????
  Changes:
    - Uses the new adjustment pad if picker atheneum is installed.
Version: 3.0.10
Date: ??????
  Bugfixes:
    - File tile ghost error.
Version: 3.0.9
Date: ??????
  Changes:
    - Update to new STDLIB changes lib.
Version: 3.0.8
Date: ??????
  Bugfixes:
    - Fix missing tile event data.
Version: 3.0.7
Date: ??????
  Bugfixes:
    - Fix player/character rename.
Version: 3.0.6
Date: ??????
  Bugfixes:
    - nil fix again.
Version: 3.0.5
Date: ??????
  Bugfixes:
    - Better fix for nil error.
Version: 3.0.4
Date: ??????
  Bugfixes:
    - Should fix nil error that shouldn't be nil.
Version: 3.0.3
Date: ??????
  Bugfixes:
    - Fix changelog version.
    - Fix upgrade spam.
    - Fix underground belt upgrading.
Version: 3.0.2
Date: ??????
  Features:
    - Add simple support for upgrade planner.
  Bugfixes:
    - Fix constructors endlessly wasting themselves on cliffs.
Version: 3.0.1
Date: ??????
  Bugfixes:
    - Fix .inside check.
    - Add changelog to release.
Version: 3.0.0
Date: ??????
  Features:
    - Made ready for 0.17.
Version: 2.0.0
Date: ??????
  Bugfixes:
    - Added old changelog
    - 1.8.8 - Fix missing files from release script.
    - 1.8.7 - Should fix robointerface cell queuing bug.
    - 1.8.6 - Fixes train check error
    - 1.8.5 - Removes equipment toggling to picker extended
    - 1.8.0 - Convert to Mod settings, Fix power icons, fix module insertion, update custom stdlib, Fix network checks, Better MP queuing, Roboport interface can order bots to go fishing!
    - 1.7.7 - Add in belt immunity equipment
    - 1.7.6 - Fix termites borked, Log spam
    - 1.7.5 - Factorio .15 readyish
    - 1.7.4 - Migration/frozen load issue with entity type change
    - 1.7.3 - Silly debug message, where did you come from!
    - 1.7.2 - Revert can place check that I broke :)
    - 1.7.1 - Beter roboport interface graphics thanks to Arch666Angel, Robointerface deconstruct miners, Many bug fixes, auto feeder also works on shields.
    - 1.7.0 - Major logic re-write, New enhancements and features added including hotkeys.