Nanobots: Early Bots 2.0


Early ghost building robots, A special nanobot gun automaticly revives blueprint ghosts near you if you have the items in your inventory. Also reprograms personal construction bots to deconstruct items on ground. Fixed and reuploaded for 2.0. Thank you Nexela for creating this great mod.

Content
22 days ago
2.0
5.53K

b [Bug] Error on inserting

19 days ago

I really appreciate that someone has updated the mod, so thank you, and here is a bug report. Whenever the nanobots are trying to insert something they fail, an error spams the chat, and I think they stop working for all players until this is fixed (by putting the stuff in yourself). This happens no matter what you want to insert - fuel into a ghost train, modules into a machines from a blueprint, whatever. Just something I wanted to mention since no-one else has.

19 days ago
(updated 19 days ago)

I was just about to make a bug report for this. I have a train in a blueprint with coal as fuel but it errors with whatever its trying to do. I tried to look at the code but did not get far. Here is a quick video for you: https://gyazo.com/c4fe28e4d9e4229bb1e1016bbfdd98b8

Error messages:
_Nanobots2__/scripts/nanobots.lua:337: attempt to compare number with table
_Nanobots2__/scripts/nanobots.lua:64: attempt to index local 'prototype' (a nil value)

17 days ago

Another example of Arcanical's error:

Trying to insert modules from a blueprint when I don't have (and hadn;t researched) the modules (quality in this case):

Nanobots2/scripts/nanobots.lua:64: attempt to index local 'prototype' (a nil value)

Spams continually until I removed the blueprinted inserted mod.

15 days ago

Getting the same error, but only for one blueprint. Not sure how to fix it but whenever I get near that blueprint, this spams. :(

12 days ago

getting the prototype error with vanilla blueprint (seems like it is beacon with modules)

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