Nanobots: Early Bots 2.0


Early ghost building robots, A special nanobot gun automaticly revives blueprint ghosts near you if you have the items in your inventory. Also reprograms personal construction bots to deconstruct items on ground. Fixed and reuploaded for 2.0. Thank you Nexela for creating this great mod.

Content
a month ago
2.0
7.79K

Changelog

Version: 3.3.1
Date: 2024-10-28
  Bugfixes: Fixed roboport module usage.
Version: 3.3.0
Date: 2024-10-28
  Bugfixes: Fixes and Updates for Factorio 2.0.
Version: 3.2.20
Date: ????
  Changes:
Version: 3.2.19
Date: 2022-04-16
  Bugfixes:
    - Don't crash when gun is empty.
Version: 3.2.18
Date: 2022-04-16
  Features:
    - Added option to allow nanobots to work without the emitter being the selected weapon.
Version: 3.2.17
Date: 2022-03-06
  Bugfixes:
    - Fix nanobots being consumed trying to repair tracks with trains on them. #131
    - Fix nanobot and item consumption on upgrade planner rotations. #129
Version: 3.2.16
Date: 2021-11-07
  Changes:
    - (snouz) New and HD versions of icons (10), technologies (5), equipments (5).
    - (snouz) Reworked Roboport-interface graphics (proper shadow, lighter files, night light, ground patch, alignment)
    - (snouz) Roboport-interface technology now costs more.
  Bugfixes:
    - (snouz) Fixed error message when placing non-vanilla entities.
Version: 3.2.15
Date: 2021-01-27
  Bugfixes:
    - Possible shortcut fix.
Version: 3.2.14
Date: 2020-12-05
  Bugfixes:
    - Fix parameters.parameters bug.
Version: 3.2.13
Date: 2020-12-03
  Bugfixes:
    - Add missing upgrade sound.
    - Add missing event dispatch when reviving tile ghosts.
Version: 3.2.12
Date: 2020-11-28
  Bugfixes:
    - check for not-repairable flag.
Version: 3.2.11
Date: 2020-11-25
  Changes:
    - Clean up prototype loading.
Version: 3.2.10
Date: 2020-09-27
  Changes:
    - More explody type items are used for nanobot cliff explosives.
  Features:
    - AFK time is now a global setting.
    - Nanobots can now fullfill item request proxies.
  Bugfixes:
    - Fix deconstructable-tile-proxy hanging around in some cases.
    - Fix attempting to heal entities with no collision mask.
    - Fix unbuildable interface with bobmods logistics.
Version: 3.2.9
Date: 2020-09-21
  Bugfixes:
    - Upgrade bots look for the correct item and entity now.
Version: 3.2.8
Date: 2020-06-01
  Bugfixes:
    - Fix nill error when building roboport interfaces.
Version: 3.2.7
Date: 2020-05-24
  Changes:
    - Remove use of script.raise_event.
Version: 3.2.6
Date: 2020-04-21
  Changes:
    - Better armor module toggling.
Version: 3.2.5
Date: 2020-03-20
  Changes:
    - Enable construction related shortcuts when researching Nanbots.
Version: 3.2.4
Date: 2020-03-19
  Changes:
    - Building events now pass on_built_entity and on_player_built_tile to be consistent with mining.
  Bugfixes:
    - Fix wrong tile prototype being passed in the built tile event.
    - Floor position used in the tile events.
    - on_built_entity now passes any ghost tags.
    - on_built_entity now passes the item prototype used.
Version: 3.2.3
Date: 2020-02-23
  Bugfixes:
    - Nanobots have been retrained to build curved rails.
Version: 3.2.2
Date: 2020-02-23
  Bugfixes:
    - Fix Vechicle nil error.
Version: 3.2.1
Date: 2020-02-23
  Bugfixes:
    - Fixed error when other mods add next_upgrade to radar. #104
    - Magic upgrades should no longer happen in most cases.
    - Nanobots now require cliff explosives and the correct technolgy to demolish cliffs.
    - Nanobots no longer place item-with-inventories.
    - Fixed a few cheat mode interactions.
Version: 3.2.0
Date: ??????
  Features:
    - Update to Factorio 0.18.
    - Nanobots now use items in hand when nothing else is available.
    - Nanobots now use an items upgrade target and not just the next_upgrade.
    - Nanobots can eat cliffs.
Version: 3.1.0
Date: ??????
  Changes:
    - Uses the new adjustment pad if picker atheneum is installed.
Version: 3.0.10
Date: ??????
  Bugfixes:
    - File tile ghost error.
Version: 3.0.9
Date: ??????
  Changes:
    - Update to new STDLIB changes lib.
Version: 3.0.8
Date: ??????
  Bugfixes:
    - Fix missing tile event data.
Version: 3.0.7
Date: ??????
  Bugfixes:
    - Fix player/character rename.
Version: 3.0.6
Date: ??????
  Bugfixes:
    - nil fix again.
Version: 3.0.5
Date: ??????
  Bugfixes:
    - Better fix for nil error.
Version: 3.0.4
Date: ??????
  Bugfixes:
    - Should fix nil error that shouldn't be nil.
Version: 3.0.3
Date: ??????
  Bugfixes:
    - Fix changelog version.
    - Fix upgrade spam.
    - Fix underground belt upgrading.
Version: 3.0.2
Date: ??????
  Features:
    - Add simple support for upgrade planner.
  Bugfixes:
    - Fix constructors endlessly wasting themselves on cliffs.
Version: 3.0.1
Date: ??????
  Bugfixes:
    - Fix .inside check.
    - Add changelog to release.
Version: 3.0.0
Date: ??????
  Features:
    - Made ready for 0.17.
Version: 2.0.0
Date: ??????
  Bugfixes:
    - Added old changelog
    - 1.8.8 - Fix missing files from release script.
    - 1.8.7 - Should fix robointerface cell queuing bug.
    - 1.8.6 - Fixes train check error
    - 1.8.5 - Removes equipment toggling to picker extended
    - 1.8.0 - Convert to Mod settings, Fix power icons, fix module insertion, update custom stdlib, Fix network checks, Better MP queuing, Roboport interface can order bots to go fishing!
    - 1.7.7 - Add in belt immunity equipment
    - 1.7.6 - Fix termites borked, Log spam
    - 1.7.5 - Factorio .15 readyish
    - 1.7.4 - Migration/frozen load issue with entity type change
    - 1.7.3 - Silly debug message, where did you come from!
    - 1.7.2 - Revert can place check that I broke :)
    - 1.7.1 - Beter roboport interface graphics thanks to Arch666Angel, Robointerface deconstruct miners, Many bug fixes, auto feeder also works on shields.
    - 1.7.0 - Major logic re-write, New enhancements and features added including hotkeys.