Nanobots: Early Bots 2.0


Early ghost building robots, A special nanobot gun automaticly revives blueprint ghosts near you if you have the items in your inventory. Also reprograms personal construction bots to deconstruct items on ground. Fixed and reuploaded for 2.0. Thank you Nexela for creating this great mod.

Content
a month ago
2.0
8.02K

g Iron Stick Recipie

a month ago

With space age or 2.0, the iron stick recipie is locked behind electrical distribution 1 or rails. Can you add the iron stick to the nano bot technology since it needs it?

a month ago

I noticed that and wasn't sure if it'd always been that way or not. I think that's a good idea though.

a month ago

+1 This would be amazing. Not so usable early game otherwise :'(

a month ago
  • 1 same
a month ago
(updated a month ago)

Yeah, add the iron stick unlock to the nanobot technology

a month ago
(updated a month ago)

deleted, user error

a month ago

If you really need it there is a way to fix this yourself. First you need to unarchive the mod. Then you need to open constructors.lua in "Nanobots2/prototypes/ammo/constructors.lua" and add this line to the very end: "effects[#effects + 1] = {type = 'unlock-recipe', recipe = 'iron-stick'}". In the end you will see similar line so this one goes right under it onto the next line. Save the file and archive the mod back so that in the mod archive "Nanobots2_3.3.1" you should have "Nanobots2" folder. I never did any factorio modding so I hope it won't break anything

22 days ago

+1 to this as well, other wise post rail tec its working great!

19 days ago

+1

9 days ago

I made a pull request in github for the workaround shown above

New response