Nanobots: Early Bots 2.0


Early ghost building robots, A special nanobot gun automaticly revives blueprint ghosts near you if you have the items in your inventory. Also reprograms personal construction bots to deconstruct items on ground. Fixed and reuploaded for 2.0. Thank you Nexela for creating this great mod.

Content
6 months ago
2.0
28.5K

g Iron Stick Recipie

10 months ago

With space age or 2.0, the iron stick recipie is locked behind electrical distribution 1 or rails. Can you add the iron stick to the nano bot technology since it needs it?

10 months ago

I noticed that and wasn't sure if it'd always been that way or not. I think that's a good idea though.

10 months ago

+1 This would be amazing. Not so usable early game otherwise :'(

10 months ago
  • 1 same
10 months ago
(updated 10 months ago)

Yeah, add the iron stick unlock to the nanobot technology

10 months ago
(updated 10 months ago)

deleted, user error

10 months ago

If you really need it there is a way to fix this yourself. First you need to unarchive the mod. Then you need to open constructors.lua in "Nanobots2/prototypes/ammo/constructors.lua" and add this line to the very end: "effects[#effects + 1] = {type = 'unlock-recipe', recipe = 'iron-stick'}". In the end you will see similar line so this one goes right under it onto the next line. Save the file and archive the mod back so that in the mod archive "Nanobots2_3.3.1" you should have "Nanobots2" folder. I never did any factorio modding so I hope it won't break anything

9 months ago

+1 to this as well, other wise post rail tec its working great!

9 months ago

+1

9 months ago

I made a pull request in github for the workaround shown above

7 months ago

Iron sticks are also unlocked by circuit network, something you can unlock as soon as green science is unlocked. Still later than the intended red science though

New response