Nanobots: Early Bots 2.0


Early ghost building robots, A special nanobot gun automaticly revives blueprint ghosts near you if you have the items in your inventory. Also reprograms personal construction bots to deconstruct items on ground. Fixed and reuploaded for 2.0. Thank you Nexela for creating this great mod.

Content
22 days ago
2.0
5.53K

g Iron Stick Recipie

21 days ago

With space age or 2.0, the iron stick recipie is locked behind electrical distribution 1 or rails. Can you add the iron stick to the nano bot technology since it needs it?

21 days ago

I noticed that and wasn't sure if it'd always been that way or not. I think that's a good idea though.

21 days ago

+1 This would be amazing. Not so usable early game otherwise :'(

18 days ago
  • 1 same
16 days ago
(updated 16 days ago)

Yeah, add the iron stick unlock to the nanobot technology

12 days ago
(updated 12 days ago)

deleted, user error

10 days ago

If you really need it there is a way to fix this yourself. First you need to unarchive the mod. Then you need to open constructors.lua in "Nanobots2/prototypes/ammo/constructors.lua" and add this line to the very end: "effects[#effects + 1] = {type = 'unlock-recipe', recipe = 'iron-stick'}". In the end you will see similar line so this one goes right under it onto the next line. Save the file and archive the mod back so that in the mod archive "Nanobots2_3.3.1" you should have "Nanobots2" folder. I never did any factorio modding so I hope it won't break anything

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