NM More Module

by Nick1Z2

Extends the standard module families with tiers 4 to 6 and adds anti-quality modules. Includes custom graphics, configurable costs, optional Space Age content, and a selectable maximum module tier.

Content
9 days ago
2.0
32
Manufacturing

Changelog

Version: 0.1.1
Date: 12.07.2026
  Features:
    - Added the new startup setting "Maximum module tier".
    - Added the selectable options Base Game, Tier 4, Tier 5 and Tier 6.
  Changes:
    - The selected maximum module tier is now passed to NM Core.
    - Selecting Base Game prevents the extended standard module tiers 4 to 6 from being generated.
    - Selecting Tier 4 generates only tier 4 extended modules.
    - Selecting Tier 5 generates tiers 4 and 5.
    - Selecting Tier 6 generates all extended module tiers 4 to 6.
    - Anti-Quality Modules tiers 1 to 3 are not affected by this setting.
    - Updated German and English localisation for the new startup setting.
  Dependencies:
    - Updated the required NM Core version to 0.1.1.
Version: 0.1.0
Date: 12.07.2026
  Changes:
    - Migrated the internal prototype generation system to NM Core.
    - NM More Module now uses NM Core as a required dependency.
    - Moved shared generator logic for modules, recipes, technologies, upgrade chains, science packs and cost calculations to NM Core.
    - Reworked the module prototype files to use the new NM Core module family generator.
    - Removed duplicated internal generator and utility logic from NM More Module.
    - Gameplay content, module values, recipes and research progression remain unchanged.
Version: 0.0.1
Date: 10.07.2026
  Features:
    - Initial release of NM More Module.
    - Added Speed Modules tiers 4 to 6.
    - Added Efficiency Modules tiers 4 to 6.
    - Added Productivity Modules tiers 4 to 6.
    - Added Quality Modules tiers 4 to 6.
    - Added Anti-Quality Modules tiers 1 to 3.
    - Added custom module icons and technology graphics.
    - Added individual module rows and sorting for all module families.
    - Added optional replacement graphics for the base game modules tiers 1 to 3.
    - Added automatic module upgrade recipes using the previous module tier.
    - Added configurable recipe cost multiplier.
    - Added configurable research cost multiplier.
    - Added configurable amount of previous-tier modules required for upgrades.
    - Added optional Space Age ingredients, fluids and science packs.
    - Added support for crafting module recipes in the electromagnetic plant when Space Age content is enabled.
    - Added German/English localisation.