Extends the standard module families with tiers 4 to 6 and adds anti-quality modules. Includes custom graphics, configurable costs, optional Space Age content, and a selectable maximum module tier.
Mods introducing new content into the game.
Version: 0.1.1
Date: 12.07.2026
Features:
- Added the new startup setting "Maximum module tier".
- Added the selectable options Base Game, Tier 4, Tier 5 and Tier 6.
Changes:
- The selected maximum module tier is now passed to NM Core.
- Selecting Base Game prevents the extended standard module tiers 4 to 6 from being generated.
- Selecting Tier 4 generates only tier 4 extended modules.
- Selecting Tier 5 generates tiers 4 and 5.
- Selecting Tier 6 generates all extended module tiers 4 to 6.
- Anti-Quality Modules tiers 1 to 3 are not affected by this setting.
- Updated German and English localisation for the new startup setting.
Dependencies:
- Updated the required NM Core version to 0.1.1.
Version: 0.1.0
Date: 12.07.2026
Changes:
- Migrated the internal prototype generation system to NM Core.
- NM More Module now uses NM Core as a required dependency.
- Moved shared generator logic for modules, recipes, technologies, upgrade chains, science packs and cost calculations to NM Core.
- Reworked the module prototype files to use the new NM Core module family generator.
- Removed duplicated internal generator and utility logic from NM More Module.
- Gameplay content, module values, recipes and research progression remain unchanged.
Version: 0.0.1
Date: 10.07.2026
Features:
- Initial release of NM More Module.
- Added Speed Modules tiers 4 to 6.
- Added Efficiency Modules tiers 4 to 6.
- Added Productivity Modules tiers 4 to 6.
- Added Quality Modules tiers 4 to 6.
- Added Anti-Quality Modules tiers 1 to 3.
- Added custom module icons and technology graphics.
- Added individual module rows and sorting for all module families.
- Added optional replacement graphics for the base game modules tiers 1 to 3.
- Added automatic module upgrade recipes using the previous module tier.
- Added configurable recipe cost multiplier.
- Added configurable research cost multiplier.
- Added configurable amount of previous-tier modules required for upgrades.
- Added optional Space Age ingredients, fluids and science packs.
- Added support for crafting module recipes in the electromagnetic plant when Space Age content is enabled.
- Added German/English localisation.