MSP - 30 new Science Packs


Play with 30 new science packs and a new technology tree (if omniLib enabled) that adds efficiency tech to the various science packs. This mod is not an extension to lovely_santa's mod by a similar name. It adds 30 science packs but they are all pretty inexpensive. A TON of customization exists for the mod and individual packs can be disabled. Mod integration engine designed to add pack types to entire tech tree (only applies to technology that can be traced back to vanilla tech). Optional inclusion of omniLib enables new tech tree that unlocks various levels of efficiency tiers for each pack that will auto-update machines when research completes.

4 years ago
0.16 - 0.18
69

i Will this mod be updated for 0.18?

4 years ago

Will this mod be updated for 0.18?

4 years ago

I Really hope it will, this mod adds a very interesting challenge to the game !
The 0.18 seems more stable now, maybe Usafphoenix can work safely on the update

4 years ago

Nice!!! Just released the 0.18 :)

4 years ago

\o/ Thanks a lot !

4 years ago

DellAquila posted a 0.18 release which should work in the non-omni maps. Once omnimatter updates, i'll have to run a few compatability tests to make sure everything still works, but other than that it should (i believe) be a quick release.
Same thing for crafting efficiency mod, as that has a strict dependency on the omniLib.

4 years ago

Perfect usafphoenix! :D :D Awesome

3 years ago

will this be updated to 1.1? :)

3 years ago
(updated 3 years ago)

I really hope it will! :P
This mod is the best step up from vanilla in terms of complexity. Very undervalued at the moment if I look at reddit.
I noticed the mod isn't on your github. If you'd like some help upgrading, I'd be happy to assist.

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