MSP - 30 new Science Packs

Play with 30 new science packs and a new technology tree (if omniLib enabled) that adds efficiency tech to the various science packs. This mod is not an extension to lovely_santa's mod by a similar name. It adds 30 science packs but they are all pretty inexpensive. A TON of customization exists for the mod and individual packs can be disabled. Mod integration engine designed to add pack types to entire tech tree (only applies to technology that can be traced back to vanilla tech). Optional inclusion of omniLib enables new tech tree that unlocks various levels of efficiency tiers for each pack that will auto-update machines when research completes.
9 days ago
0.16
8352
Owner: usafphoenix
Source: N/A
Homepage: https://discord.gg/RGjwufy
License: The Unlicense (Public Domain)
Created: 8 months ago
Latest Version: 0.0.38 (9 days ago)
Factorio version: 0.16
Downloaded: 8352 times


----------------KNOWN ISSUES------------------
Schall Tank Platoon - requires setting startup config "keep vanilla recipe" to enabled.
Py mods - py is incompatible with all the things, reports involving Py will be ignored until py internally resolves/corrects its incompatibility with the mods that MSP already-supports. Then i will reconsider addressing any specific issues the two may have.
Custom Modules - Module code is based on either factorio-vanilla, or bob's modules. if using the mod, CustomModules, disable pack 18 by setting result count to 0. this feature applies to all 30 packs for any other known or unknown issues involving game-progression-breaking mod-combinations.

----------------Recent updates-------------------
v0.0.37 - Fixed issue where recipe result could result in more than a "vanilla-stacksize" worth of items depending on mods present and startup settings. Checks for crafting result, stacksize, and maximum yield of packs to increase (only increase) stacksizes when/if necessary. New feature should do nothing in the event that noxy's, restack, or other mod increases stacksizes for all items across the board. But should fix "loss" of items inside assemblers when no other mods present improve stacksizes of items.

v0.0.34 - Fixes momoTweaks and omniLib not functioning together with MSP. Required relocation of dynamic-recipe generation to data-final-fixes stage. modsetting name changed from "momotweaks tempfix" to Ignore-omniLib-presence to enforce transition.

v0.0.33 - Post-rocket research requires pack 30, pack-efficiency research now requires the relevant pack being improved for levels 2-and above.
v0.0.32 - Localization update for omni-generated recipes

Full changelog here: https://mods.factorio.com/mod/MoreSciencePacks/changelog


Xterminator did a quick mod spotlight of the mod in an earlier version. Thankyou, Xterminator!!!
modportal doesn't like embedding, so i'll link to his channel's video here: https://youtu.be/-OFSZDz-fXY

if you enjoy playthroughs, Xterminator and friends are running a Earth map with MSP: https://www.youtube.com/watch?v=quW7SbTVXwM&list=PLwehwVVQirAfPFDBkHkWH_0OltmTwtJcj

The FAQ now has a bit of internal explanation of how the mod works, which packs are unlocked by which technologies, and what some common causes of the most-frequent issues appearing for MSP are.

----A note on Factorio v17-----
Factorio major release v17 will feature science packs having their own dedicated technology for each of their science pack types. In keeping with this theme, once v17 is released, MSP will follow suit. I'll need to find an artistically-inclined fan of MSP who will be willing to create technology icons featuring graphics for the packs. As well as there being the necessary delay to patch small issues here and there, an entire new technology tree will have to be printed, analyzed, and encoded into MSP. This shouldn't take too long....well....not compared to how long v17 itself is taking ;)

IMPROVED / Maintained by USAFPHOENIX
Initial Authorship: https://mods.factorio.com/user/DellAquila