Changes the science pack recipes, take it to the next level. Just so it isn't always the same boring vanilla recipes...
Large total conversion mods.
Version: 0.2.12
Date: 11. 12. 2020
Changes:
- Updated to Factorio v1.1.
- Updated machine tints for chemical plant.
Bugfixes:
- Fixed a typo in Science Fluids Recipe.
Version: 0.2.11
Date: 02. 08. 2019
Bugfixes:
- Fixed the rocket silo requiring 100 rockets instead of just 1.
- Fixed batteries where unable to be researched.
Version: 0.2.10
Date: 02. 08. 2019
Changes:
- Updated to base game 0.18
Version: 0.2.9
Date: 02. 08. 2019
Changes:
- Added option to increase the space science pack chain (disabled by default)
Version: 0.2.8
Date: 25. 07. 2019
Changes:
- Released LSlib as seperate mod due to LSlib incompatibilities in between seperate mods
Version: 0.2.7
Date: 18. 05. 2019
Bugfixes:
- Fixed automation science pack was uncraftable in a sandbox game
Version: 0.2.6
Date: 07. 05. 2019
Bugfixes:
- Fixed long loading times for the technology tree cleanup
Modding:
- Updated "emissions_per_second_per_watt" to "emissions_per_minute" on the Lab burner
Version: 0.2.5
Date: 06. 05. 2019
Bugfixes:
- Fixed renaming the character entity type and name from "player" to "character"
- Fixed renaming the technology "personal-roboport-equipment-2" to "personal-roboport-mk2-equipment"
- Fixed renaming the technology power-armor-2 to power-armor-mk2
Modding:
- Removed incompatible marker with the 30 More Science Pakcs mod, but there is no compatibility yet
Version: 0.2.4
Date: 27. 04. 2019
Changes:
- Changed empty barrel recycling recipe icon
Modding:
- Changed potion graphics locations from set01-old and set02-old to set03 and set04 respectively
- Added incompatible marker to make obvious that (currently) this is not compatible with the 30 More Science Pakcs mod
Version: 0.2.3
Date: 29. 03. 2019
Modding:
- Fixed the base game renaming "electric-energy-accumulators-1" to "electric-energy-accumulators" in v0.17.23
Version: 0.2.2
Date: 18. 03. 2019
Balancing:
- Wood saw recipe (organic tree -> wood) is faster
- The saw recipe requires iron instead of steel (less raw resources required)
- The cork recipe requires now less wood, as balancing for the 0.17 wood change
Bugfixes:
- Converted 'emissions' to 'emissions_per_second_per_watt' in lab prototype
Modding:
- The lib is released as separate GitHub module (LSlib: https://github.com/LovelySanta/FactorioModLib )
- Extended LSlib functionality
Version: 0.2.1
Date: 11. 03. 2019
Bugfixes:
- Fixed wood plantation required assembling machines 3 instead of 2's with the easier science
Version: 0.2.0 - 0.17 release
Date: 08. 03. 2019
Features:
- New way of obtaining space science packs: now send a payload into space and retrieve it back (and reuse it)
- Science fluid and infusing recipes now allow productivity modules
Minor features:
- Stack size of barreling can be changed (default setting is now 15, base game is 10)
- Setting to enable an empty barrel recycling recipe
Changes:
- Naming of the science packs have changed to reflect the changes of the base game
- Bottling research has been split into two (now also consists of purification research)
- Pink science is now only for rocket crafting, no other logistics
- The rocketparts are build in there own assembling machine
- Infused science packs only unlock infinite science research, no new technologies
Balancing:
- Wood farming technology is made easier (now require orange and cyan science pack instead of purple)
Modding:
- Labs now (should) accept science packs from other mods
- No mod compatibility yet in 0.17, other mods will be supported in future releases
Version: 0.1.20
Date: 7. 11. 2018
Features:
- Added support for MadClown01's Nuclear Extension
Modding:
- Extended library functionality
Version: 0.1.19
Date: 22. 9. 2018
Changes:
- Removed iron pickaxe required for red science fluid.
Bugfixes:
- Fixed missing localisation on the lamp color setting.
Version: 0.1.18
Date: 15. 9. 2018
Balancing:
- Basic automation science fluid recipe requires less materials
- Science fluid recipes requires less previous science fluids
- Bottling of science takes more time to balance out the buildings
Version: 0.1.17
Date: 11. 9. 2018
Changes:
- Changed colors of some barrels and color of military science fluid to match the bottled version
- Sand to glass smelting time changed from 0.5 to 3.5 seconds to match stone brick smelting
Bugfixes:
- Fixed science fluids and there barrels not showing up correctly in the signal menu
Version: 0.1.16
Date: 10. 8. 2018
Modding:
- Added support for the Lumberjack mod
Version: 0.1.15
Date: 6. 8. 2018
Features:
- Added support for the corpse flare mod
- Added support for the logicarts mod
- Added support for the vehicle wagon mod
Version: 0.1.14
Date: 3. 8. 2018
Balancing:
- Logistics 2 research doesn't require basic logistics science pack anymore, downgraded to basic automation science pack
- automobilism research doesn't require basic logistics science pack anymore, downgraded to basic automation science pack
- stack inserter research doesn't require basic logistics science pack anymore, downgraded to basic power science pack
Version: 0.1.13
Date: 2. 8. 2018
Modding:
- Added support for the QoL mod
Version: 0.1.12
Date: 11. 7. 2018
Modding:
- Extended library functionality on technology: disable existing tech
- Extended library functionality on recipe: set crafting category
Version: 0.1.11
Date: 5. 7. 2018
Modding:
- Lib function setResultCount didn't work as intended
Version: 0.1.10
Date: 27. 6. 2018
Balancing:
- Basic automation science fluid now uses 5 (instead of 10) assembling machines 2 each craft.
Version: 0.1.9
Date: 23. 6. 2018
Major Features:
- Added BobsAngels extension: Seperate mod as addon that combines bobs and angels mods with more science mod
- Added ScienceCostTweaker extension: seperate mod as addon that changes the ingredients for the fluids
- Added Space extension: seperate mod as addon that converts the space extension mod to infused science
- Added Seablock extension: seperate mod as addon that makes sure more science is compatible with seablock
Features:
- New science pack graphics thanks to mexmer for letting me use them and Daemoria for creating those and some extra ones
Changes:
- No longer support for bobrevamp compatibility since this is in the extension now
Modding:
- Prototype functions are now as a library so it can be used by other mods (for example used by the extensions)
- Added mod compatibility with 'Nuclear Fuel' mod
Version: 0.1.8
Date: 28. 5. 2018
Changes:
- Updated infused science research so the technology tree doesn't look so messy
Bugfixes:
- Debug options where enabled, so all research was done when starting a new map
- Fixed order of science pack so technology tree isn't so mixed up
Version: 0.1.7
Date: 25. 5. 2018
Balancing:
- Railway research made easier (now not requiring oil processing, since oil might be far away)
Version: 0.1.6
Date: 9. 5. 2018
Major Features:
- First release
Features:
- Added wood plantation for automatic wood production
- Added readme
Bugfixes:
- Fixed picking up a burner lab or lab mk2 would return a lab mk1 instead
Modding:
- Added some mod compatibility with bobrevamp mod
- Barreling recipes are moved from data-final-fixes.lua to data-updates.lua
Version: 0.1.5
Date: 7. 5. 2018
Major Features:
- Added rocket science research
Minor Features:
- Rocket recipe is now visible in the crafting menu
Changes:
- Now rocket require more rocket-specific parts (thanks Arch666angel for the graphics)
- Extra research required to unlock the rocket silo
Bugfixes:
- Fixed robotics research wasn't depending on logistics science research (but required the pack anyway)
Version: 0.1.4
Date: 5. 5. 2018
Features:
- Fluid colors and barreling match there icon color up to advanced science
Changes:
- Trains now only require up to basic automation science packs instead of basic logistics science packs.
Bugfixes:
- Burner lab and lab mk2 entities had no local english translation
- Lab item and entity local translation mismatches
Version: 0.1.3
Date: 3. 5. 2018
Bugfixes:
- Pipes where disabled by accident
Version: 0.1.2
Date: 2. 5. 2018
Changes:
- Fluid handling 2 requires oil processing, moved recipes unlock to Fluid handling 1
Bugfixes:
- Fixed disabling recipes wasn't working correctly
- Fixed mod not checking if it existed before in on_configuration_changed
Version: 0.1.1
Date: 1. 5. 2018
Features:
- Added burner lab to conduct early game research
Changes:
- Fluid handling 2 now only require red science
Bugfixes:
- Fixed could not conduct science as there was no lab
- Fixed shotgun shell damage and speed 2 wheren't depending on green science research
Version: 0.1.0 - Pre-release
Date: 1. 5. 2018
Major Features:
- Initial test release
- Basic and infused science packs
- Science fluids
Minor Features:
- Science barreling
- Only unlock new research that can be done