Changes the science pack recipes, take it to the next level. Just so it isn't always the same boring vanilla recipes...
Large total conversion mods.
Version: 0.2.12 Date: 11. 12. 2020 Changes: - Updated to Factorio v1.1. - Updated machine tints for chemical plant. Bugfixes: - Fixed a typo in Science Fluids Recipe.
Version: 0.2.11 Date: 02. 08. 2019 Bugfixes: - Fixed the rocket silo requiring 100 rockets instead of just 1. - Fixed batteries where unable to be researched.
Version: 0.2.10 Date: 02. 08. 2019 Changes: - Updated to base game 0.18
Version: 0.2.9 Date: 02. 08. 2019 Changes: - Added option to increase the space science pack chain (disabled by default)
Version: 0.2.8 Date: 25. 07. 2019 Changes: - Released LSlib as seperate mod due to LSlib incompatibilities in between seperate mods
Version: 0.2.7 Date: 18. 05. 2019 Bugfixes: - Fixed automation science pack was uncraftable in a sandbox game
Version: 0.2.6 Date: 07. 05. 2019 Bugfixes: - Fixed long loading times for the technology tree cleanup Modding: - Updated "emissions_per_second_per_watt" to "emissions_per_minute" on the Lab burner
Version: 0.2.5 Date: 06. 05. 2019 Bugfixes: - Fixed renaming the character entity type and name from "player" to "character" - Fixed renaming the technology "personal-roboport-equipment-2" to "personal-roboport-mk2-equipment" - Fixed renaming the technology power-armor-2 to power-armor-mk2 Modding: - Removed incompatible marker with the 30 More Science Pakcs mod, but there is no compatibility yet
Version: 0.2.4 Date: 27. 04. 2019 Changes: - Changed empty barrel recycling recipe icon Modding: - Changed potion graphics locations from set01-old and set02-old to set03 and set04 respectively - Added incompatible marker to make obvious that (currently) this is not compatible with the 30 More Science Pakcs mod
Version: 0.2.3 Date: 29. 03. 2019 Modding: - Fixed the base game renaming "electric-energy-accumulators-1" to "electric-energy-accumulators" in v0.17.23
Version: 0.2.2 Date: 18. 03. 2019 Balancing: - Wood saw recipe (organic tree -> wood) is faster - The saw recipe requires iron instead of steel (less raw resources required) - The cork recipe requires now less wood, as balancing for the 0.17 wood change Bugfixes: - Converted 'emissions' to 'emissions_per_second_per_watt' in lab prototype Modding: - The lib is released as separate GitHub module (LSlib: https://github.com/LovelySanta/FactorioModLib ) - Extended LSlib functionality
Version: 0.2.1 Date: 11. 03. 2019 Bugfixes: - Fixed wood plantation required assembling machines 3 instead of 2's with the easier science
Version: 0.2.0 - 0.17 release Date: 08. 03. 2019 Features: - New way of obtaining space science packs: now send a payload into space and retrieve it back (and reuse it) - Science fluid and infusing recipes now allow productivity modules Minor features: - Stack size of barreling can be changed (default setting is now 15, base game is 10) - Setting to enable an empty barrel recycling recipe Changes: - Naming of the science packs have changed to reflect the changes of the base game - Bottling research has been split into two (now also consists of purification research) - Pink science is now only for rocket crafting, no other logistics - The rocketparts are build in there own assembling machine - Infused science packs only unlock infinite science research, no new technologies Balancing: - Wood farming technology is made easier (now require orange and cyan science pack instead of purple) Modding: - Labs now (should) accept science packs from other mods - No mod compatibility yet in 0.17, other mods will be supported in future releases
Version: 0.1.20 Date: 7. 11. 2018 Features: - Added support for MadClown01's Nuclear Extension Modding: - Extended library functionality
Version: 0.1.19 Date: 22. 9. 2018 Changes: - Removed iron pickaxe required for red science fluid. Bugfixes: - Fixed missing localisation on the lamp color setting.
Version: 0.1.18 Date: 15. 9. 2018 Balancing: - Basic automation science fluid recipe requires less materials - Science fluid recipes requires less previous science fluids - Bottling of science takes more time to balance out the buildings
Version: 0.1.17 Date: 11. 9. 2018 Changes: - Changed colors of some barrels and color of military science fluid to match the bottled version - Sand to glass smelting time changed from 0.5 to 3.5 seconds to match stone brick smelting Bugfixes: - Fixed science fluids and there barrels not showing up correctly in the signal menu
Version: 0.1.16 Date: 10. 8. 2018 Modding: - Added support for the Lumberjack mod
Version: 0.1.15 Date: 6. 8. 2018 Features: - Added support for the corpse flare mod - Added support for the logicarts mod - Added support for the vehicle wagon mod
Version: 0.1.14 Date: 3. 8. 2018 Balancing: - Logistics 2 research doesn't require basic logistics science pack anymore, downgraded to basic automation science pack - automobilism research doesn't require basic logistics science pack anymore, downgraded to basic automation science pack - stack inserter research doesn't require basic logistics science pack anymore, downgraded to basic power science pack
Version: 0.1.13 Date: 2. 8. 2018 Modding: - Added support for the QoL mod
Version: 0.1.12 Date: 11. 7. 2018 Modding: - Extended library functionality on technology: disable existing tech - Extended library functionality on recipe: set crafting category
Version: 0.1.11 Date: 5. 7. 2018 Modding: - Lib function setResultCount didn't work as intended
Version: 0.1.10 Date: 27. 6. 2018 Balancing: - Basic automation science fluid now uses 5 (instead of 10) assembling machines 2 each craft.
Version: 0.1.9 Date: 23. 6. 2018 Major Features: - Added BobsAngels extension: Seperate mod as addon that combines bobs and angels mods with more science mod - Added ScienceCostTweaker extension: seperate mod as addon that changes the ingredients for the fluids - Added Space extension: seperate mod as addon that converts the space extension mod to infused science - Added Seablock extension: seperate mod as addon that makes sure more science is compatible with seablock Features: - New science pack graphics thanks to mexmer for letting me use them and Daemoria for creating those and some extra ones Changes: - No longer support for bobrevamp compatibility since this is in the extension now Modding: - Prototype functions are now as a library so it can be used by other mods (for example used by the extensions) - Added mod compatibility with 'Nuclear Fuel' mod
Version: 0.1.8 Date: 28. 5. 2018 Changes: - Updated infused science research so the technology tree doesn't look so messy Bugfixes: - Debug options where enabled, so all research was done when starting a new map - Fixed order of science pack so technology tree isn't so mixed up
Version: 0.1.7 Date: 25. 5. 2018 Balancing: - Railway research made easier (now not requiring oil processing, since oil might be far away)
Version: 0.1.6 Date: 9. 5. 2018 Major Features: - First release Features: - Added wood plantation for automatic wood production - Added readme Bugfixes: - Fixed picking up a burner lab or lab mk2 would return a lab mk1 instead Modding: - Added some mod compatibility with bobrevamp mod - Barreling recipes are moved from data-final-fixes.lua to data-updates.lua
Version: 0.1.5 Date: 7. 5. 2018 Major Features: - Added rocket science research Minor Features: - Rocket recipe is now visible in the crafting menu Changes: - Now rocket require more rocket-specific parts (thanks Arch666angel for the graphics) - Extra research required to unlock the rocket silo Bugfixes: - Fixed robotics research wasn't depending on logistics science research (but required the pack anyway)
Version: 0.1.4 Date: 5. 5. 2018 Features: - Fluid colors and barreling match there icon color up to advanced science Changes: - Trains now only require up to basic automation science packs instead of basic logistics science packs. Bugfixes: - Burner lab and lab mk2 entities had no local english translation - Lab item and entity local translation mismatches
Version: 0.1.3 Date: 3. 5. 2018 Bugfixes: - Pipes where disabled by accident
Version: 0.1.2 Date: 2. 5. 2018 Changes: - Fluid handling 2 requires oil processing, moved recipes unlock to Fluid handling 1 Bugfixes: - Fixed disabling recipes wasn't working correctly - Fixed mod not checking if it existed before in on_configuration_changed
Version: 0.1.1 Date: 1. 5. 2018 Features: - Added burner lab to conduct early game research Changes: - Fluid handling 2 now only require red science Bugfixes: - Fixed could not conduct science as there was no lab - Fixed shotgun shell damage and speed 2 wheren't depending on green science research
Version: 0.1.0 - Pre-release Date: 1. 5. 2018 Major Features: - Initial test release - Basic and infused science packs - Science fluids Minor Features: - Science barreling - Only unlock new research that can be done