More Science

Changes the science pack recipes, take it to the next level. Just so it isn't always the same boring vanilla recipes...
27 days ago
0.16 - 0.17
7019

Changelog

Version: 0.2.3
Date: 29. 03. 2019
  Modding:
    - Fixed the base game renaming "electric-energy-accumulators-1" to "electric-energy-accumulators" in v0.17.23
              

Version: 0.2.2
Date: 18. 03. 2019
  Balancing:
    - Wood saw recipe (organic tree -> wood) is faster
    - The saw recipe requires iron instead of steel (less raw resources required)
    - The cork recipe requires now less wood, as balancing for the 0.17 wood change
  Fixes:
    - Converted 'emissions' to 'emissions_per_second_per_watt' in lab prototype
  Modding:
    - The lib is released as separate GitHub module (LSlib: https://github.com/LovelySanta/FactorioModLib )
    - Extended LSlib functionality
              

Version: 0.2.1
Date: 11. 03. 2019
  Fixes:
    - Fixed wood plantation required assembling machines 3 instead of 2's with the easier science
              

Version: 0.2.0 - 0.17 release
Date: 08. 03. 2019
  Features:
    - New way of obtaining space science packs: now send a payload into space and retrieve it back (and reuse it)
    - Science fluid and infusing recipes now allow productivity modules
  Minor features:
    - Stack size of barreling can be changed (default setting is now 15, base game is 10)
    - Setting to enable an empty barrel recycling recipe
  Changes:
    - Naming of the science packs have changed to reflect the changes of the base game
    - Bottling research has been split into two (now also consists of purification research)
    - Pink science is now only for rocket crafting, no other logistics
    - The rocketparts are build in there own assembling machine
    - Infused science packs only unlock infinite science research, no new technologies
  Balancing:
    - Wood farming technology is made easier (now require orange and cyan science pack instead of purple)
  Modding:
    - Labs now (should) accept science packs from other mods
    - No mod compatibility yet in 0.17, other mods will be supported in future releases
              

Version: 0.1.20
Date: 7. 11. 2018
  Features:
    - Added support for MadClown01's Nuclear Extension
  Modding:
    - Extended library functionality
              

Version: 0.1.19
Date: 22. 9. 2018
  Changes:
    - Removed iron pickaxe required for red science fluid.
  Fixes:
    - Fixed missing localisation on the lamp color setting.
              

Version: 0.1.18
Date: 15. 9. 2018
  Balancing:
    - Basic automation science fluid recipe requires less materials
    - Science fluid recipes requires less previous science fluids
    - Bottling of science takes more time to balance out the buildings
              

Version: 0.1.17
Date: 11. 9. 2018
  Changes:
    - Changed colors of some barrels and color of military science fluid to match the bottled version
    - Sand to glass smelting time changed from 0.5 to 3.5 seconds to match stone brick smelting
  Fixes:
    - Fixed science fluids and there barrels not showing up correctly in the signal menu
              

Version: 0.1.16
Date: 10. 8. 2018
  Modding:
    - Added support for the Lumberjack mod
              

Version: 0.1.15
Date: 6. 8. 2018
  Features:
    - Added support for the corpse flare mod
    - Added support for the logicarts mod
    - Added support for the vehicle wagon mod
              

Version: 0.1.14
Date: 3. 8. 2018
  Balancing:
    - Logistics 2 research doesn't require basic logistics science pack anymore, downgraded to basic automation science pack
    - automobilism research doesn't require basic logistics science pack anymore, downgraded to basic automation science pack
    - stack inserter research doesn't require basic logistics science pack anymore, downgraded to basic power science pack
              

Version: 0.1.13
Date: 2. 8. 2018
  Modding:
    - Added support for the QoL mod
              

Version: 0.1.12
Date: 11. 7. 2018
  Modding:
    - Extended library functionality on technology: disable existing tech
    - Extended library functionality on recipe: set crafting category
              

Version: 0.1.11
Date: 5. 7. 2018
  Modding:
    - Lib function setResultCount didn't work as intended
              

Version: 0.1.10
Date: 27. 6. 2018
  Balancing:
    - Basic automation science fluid now uses 5 (instead of 10) assembling machines 2 each craft.
              

Version: 0.1.9
Date: 23. 6. 2018
  Major Features:
    - Added BobsAngels extension: Seperate mod as addon that combines bobs and angels mods with more science mod
    - Added ScienceCostTweaker extension: seperate mod as addon that changes the ingredients for the fluids
    - Added Space extension: seperate mod as addon that converts the space extension mod to infused science
    - Added Seablock extension: seperate mod as addon that makes sure more science is compatible with seablock
  Features:
    - New science pack graphics thanks to mexmer for letting me use them and Daemoria for creating those and some extra ones
  Changes:
    - No longer support for bobrevamp compatibility since this is in the extension now
  Modding:
    - Prototype functions are now as a library so it can be used by other mods (for example used by the extensions)
    - Added mod compatibility with 'Nuclear Fuel' mod
              

Version: 0.1.8
Date: 28. 5. 2018
  Changes:
    - Updated infused science research so the technology tree doesn't look so messy
  Fixes:
    - Debug options where enabled, so all research was done when starting a new map
    - Fixed order of science pack so technology tree isn't so mixed up
              

Version: 0.1.7
Date: 25. 5. 2018
  Balancing:
    - Railway research made easier (now not requiring oil processing, since oil might be far away)
              

Version: 0.1.6
Date: 9. 5. 2018
  Major Features:
    - First release
  Features:
    - Added wood plantation for automatic wood production
    - Added readme
  Fixes:
    - Fixed picking up a burner lab or lab mk2 would return a lab mk1 instead
  Modding:
    - Added some mod compatibility with bobrevamp mod
    - Barreling recipes are moved from data-final-fixes.lua to data-updates.lua
              

Version: 0.1.5
Date: 7. 5. 2018
  Major Features:
    - Added rocket science research
  Minor Features:
    - Rocket recipe is now visible in the crafting menu
  Changes:
    - Now rocket require more rocket-specific parts (thanks Arch666angel for the graphics)
    - Extra research required to unlock the rocket silo
  Fixes:
    - Fixed robotics research wasn't depending on logistics science research (but required the pack anyway)
              

Version: 0.1.4
Date: 5. 5. 2018
  Features:
    - Fluid colors and barreling match there icon color up to advanced science
  Changes:
    - Trains now only require up to basic automation science packs instead of basic logistics science packs.
  Fixes:
    - Burner lab and lab mk2 entities had no local english translation
    - Lab item and entity local translation mismatches
              

Version: 0.1.3
Date: 3. 5. 2018
  Fixes:
    - Pipes where disabled by accident
              

Version: 0.1.2
Date: 2. 5. 2018
  Changes:
    - Fluid handling 2 requires oil processing, moved recipes unlock to Fluid handling 1
  Fixes:
    - Fixed disabling recipes wasn't working correctly
    - Fixed mod not checking if it existed before in on_configuration_changed
              

Version: 0.1.1
Date: 1. 5. 2018
  Features:
    - Added burner lab to conduct early game research
  Changes:
    - Fluid handling 2 now only require red science
  Fixes:
    - Fixed could not conduct science as there was no lab
    - Fixed shotgun shell damage and speed 2 wheren't depending on green science research
              

Version: 0.1.0 - Pre-release
Date: 1. 5. 2018
  Major Features:
    - Initial test release
    - Basic and infused science packs
    - Science fluids
  Minor Features:
    - Science barreling
    - Only unlock new research that can be done