I tried to make the modpack that suits my taste and have incredibly long game-play and i came with this:
angelsaddons-oresilos_0.4.0
angelsaddons-pressuretanks_0.3.0
angelsaddons-warehouses_0.3.0
angelsinfiniteores_0.7.3
angelspetrochem_0.7.12
angelsrefining_0.9.14
angelssmelting_0.4.6
autofill_2.0.1
bobassembly_0.16.1
bobelectronics_0.16.0
bobenemies_0.16.0
bobgreenhouse_0.16.0
bobinserters_0.16.8
boblibrary_0.16.6
boblogistics_0.16.23
bobmining_0.16.0
bobmodules_0.16.0
bobores_0.16.2
bobplates_0.16.5
bobpower_0.16.8
bobrevamp_0.16.3
bobtech_0.16.6
bobvehicleequipment_0.16.2
bobwarfare_0.16.7
Bottleneck_0.9.1
BurnerLeech A16 Fix_0.1.8
CharcoalBurner_1.16.22
Crafting_Speed_Research_0.2.0
expanded-rocket-payloads_0.16.5
helmod_0.7.11
Laser_Beam_Turrets_0.2.0
LoaderRedux_1.3.0
long-reach_0.0.12
MomoTweak_0.16.19
MoreSciencePacks_0.0.25
Nanobots_2.0.7
PickerExtended_3.0.3
rso-mod_3.8.1
ScoreExtended_1.0.25
SpaceMod_0.3.12
Squeak Through_1.2.2
upgrade-planner_1.5.3
Waterfill_v15_0.1.3
what-is-it-really-used-for_1.3.4
Modpack by itself works just fine but after adding MomoTweak and 30 more science packs i thought it is too easy and i remembered... Seablock have one mod that makes science even more complicated! So i downloaded this:
ScienceCostTweakerM_0.16.49
And after running Factorio i get nice Blue... ekhem Black Screen of Error
"Error loading mods
Failed to load mods:Error while loading recipe prototype "momo-logistic-express-N1" (recipe): Difficulty normal: Key "ingredients" not found in property tree at Root.recipe.momo-logistic-express-N1
Modifications: Momo+(30)Science Mod > Angel's Petro Chemical Processing
Mods to be disabled:
-MomoTweak
-angelspetrochem
This error shows up after i add ScienceCostTweakerM_0.16.49 to the pack and before adding it your mod does not show any error. I placed this message in ScienceCostTweakerM_0.16.49 mod discussion by mexmer
Thanks for super mod and i hope i will use both of these mods in my pack soon