Module Inserter Extended


Mass insert/remove modules into machines with construction robots Significant rewrite of the original, with more powerful configuration options

Utilities
10 days ago
1.1 - 2.0
25.1K

g Update for 2.0?

a month ago

Are there any plans for an update to Factorio2.0?

a month ago

+1 I know the devs have made a basic version of this, but it isn't nearly as robust as dragging over a whole ton a blueprint of how the various entities have upgrade paths for modules. I'd love to see this upgraded to 2.0 - thanks!

a month ago

I'll look into it at some point in the next week or so (enjoying just playing for now :) No idea what changes I might need to make - hopefully I just need to mark it as compatible or something, but if not it may take a while.

The creator of the original mod (https://mods.factorio.com/mod/ModuleInserter) has returned and is updating their mods again, so there's a good chance that one will get updated for 2.0 before I get around to updating this one.

a month ago

Started looking at it, and it's going to be a lot of work to update everything. I'll start slowly hacking away at it, but it's going to take a while.

27 days ago

Well, it's updated. And also practically entirely rewritten to add and change a bunch of functionality I've been wanting to do for a while. The configuration system is now more flexible and should be easier to set up, with the ability to map multiple machines to the same set of modules, and also to provide fallback sets of modules.

I did a bunch of testing, but with the extent of the changes there's likely some bugs left.

26 days ago

Thanks!

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