Mod Info
- All machines that CAN have modules, DO have modules. It's a module party!
- This is a challenge mod. Please view changelog.txt for the changes from vanilla.
- It is intended that you start a new save file with this mod.
Misc Info
- Please report any bugs or suggestions to dobber5347 on the Factorio Discord and/or submit a Github Issue/PR
- Mods that deeply affect quality and/or modules (e.g. the No Quality mod) may not be compatible, though such interactions are currently untested.
- Most other mods that change content should work OK, but again such interactions are currently untested.
- While you can reroll for modules inside machines by mining and placing it over and over again, you'd be insane to try for an optimal setup on any machine with more than 1 module slot!
- Try Quality++ | Extended Qualities by Puzz1ebox for an added challenge!
Known Issues
- (API Limitation) It is possible to shuffle modules around with logistic bots, but doing so is a very manually involved process and fixing this behavior would heavily impact UPS. This is an unintentional mechanic and should not be done in the spirit of the challenge. Not that you would want to do this anyways given how tedious it is.