So far the only major issue I found with other mods is when there's a secondary resource produced like in Dyworld [examples: (stone/"sand"), (coal/sulfur), ("reforested" wood/acorns). Basically I think for every mining action there's a higher percentage for the main resource but there's a small chance to get the secondary byproduct. I think there's a junk mod that works in a similar way.
Normal automated mining methods require you to just splitter filter them out and divert them for another production process or store them in buffer chests.
With this mod, the drones just drop the secondary product (because it isn't the primary resource specified at the depot) on the floor. One pro, no filtering required. Con, a lot of junk gets left on the floor near the resources. Making rounds to pick it up isn't that bad, but I'd like to find a clean automated solution either as a workaround that I'm not seeing or some sort of adjustment to the mod to allow for secondary products.
You could use belts and inserters near the resource mining site that pick up the dropped products to at least be able to automate some storage of the byproduct, but it's nowhere near a fully clean solution especially as you scale up because the placed entities just force the miners to drop expandingly outward.
In any case, I love the mod, thanks!