Milestones

by Wiwiweb

Keep track of your progress in a fun way by finding out how fast you created key items. Look back on your factory's history, compare with your friends, or challenge yourself. Supports any list of items and comes with presets for popular big mods. Can be added to existing games.

Utilities
2 months ago
1.1
215K

b SE + K2 + 248k (No Spoilers) item problem

1 year, 8 months ago

Hi Wiwiweb,

in https://i.imgur.com/a0JCRKr.jpeg you an see that I placed a Titanium plate because "fi_material_titanium" seems no longer to be existing in my savegame. I am unsure if this is right or iif it's a general change in 248k mod but it coule be the first ones.

Can you look this up please? Here is a screenshot with the "Invalid: fi_materials_titan" report: https://i.imgur.com/aRZy0Qo.jpeg

Also can you tell me how to "play" with your mod? I love this current list but I want to have a much deeper ones or, if possible, a modular ones which only adds the next few milestones if some other ones are initialy done and/or done a few more times so a dynamic Milestone list which is selfexpanding depenidng un unlocks.

1 year, 8 months ago
(updated 1 year, 8 months ago)

The item exists for me: https://i.imgur.com/uHRLSAw.png
Using SE 0.6.85, K2 1.3.4, and 248k 1.0.29 in Overhaul mode.

For playing around the code:
You can find mod zips in your mods folder. Extract a zip and you'll see the code of a mod. Factorio will load code from extracted folders before zips, so you don't have to zip it back.

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