by Wiwiweb

Keep track of your progress in a fun way by finding out how fast you created key items. Look back on your factory's history, compare with your friends, or challenge yourself. Supports any list of items and comes with presets for popular big mods. Can be added to existing games.

3 days ago


Version: 1.3.24
Date: 2024-02-24
    - Fixed remote presets not loading in a new game, issue introduced with 1.3.23.
Version: 1.3.23
Date: 2024-02-19
    - Fixed Reset button not working properly for remote presets when loading a save file without mod changes.
    - Fixed consumption milestones not being backfilled properly.
Version: 1.3.22
Date: 2024-01-24
    - Added new milestone types "item_consumption" and "fluid_consumption", which trigger on consumption rather than production. This has some niche uses for some modpacks.
      Because of the niche use, these can't be added via the settings GUI yet. You can add them in presets or with the import feature.
    - Added a player mod setting to allow hiding all incomplete milestones.
    - Added a "Reset" button in the settings GUI, to reset your settings back to the auto-detected set (preset + addons).

    - Infinite milestones marked as "hidden" will now only have the initial milestone hidden. Milestones created from the infinite milestone's completion will be visible.
    - Added a small text to fill the space when no milestones are visible at all, to make it look more intentionally empty.
    - Marked the selected preset name with "(Modified)" if the current set has been modified compared to the preset.
    - Preset updates:
      - Marked all character kills as "hidden".
      - SEK2 preset: Changed science pack order to account for recent SEK2 changes.
      - PyMods presets: Added Guar and Arqad Queen milestones, and fixed Phaidaisus milestones.
      - IR3 preset: Fixed petrochemical generator milestone.
Version: 1.3.21
Date: 2023-12-26
    - Milestones presets can now mark milestones as "hidden". These milestones are still tracked but will only appear in the GUI after they are reached.

    - Small additions to SE default presets: Added a couple hidden milestones for a couple spoilers. Removed "(No spoilers)" from the name of the presets. The name change will cause a "detected a new preset" message on save file load, but you can ignore it.
    - Small additions to PyMods default presets: Added burner assembler 1 and splitter.

    - A custom event is now fired when a milestone is reached. Use the new remote interface to get the custom event ID:"milestones", "get_on_milestone_reached_event"). Thanks to Ziro2k for the idea and code inspiration.
    - Milestones can now write reached milestones to a text file in the script output folder. This can be useful for external programs. This is off by default, check the new "Write milestones to file" player setting for details.

    - Added Czech translation thanks to Bakendrid.
    - Translation updates for French and Chinese.
Version: 1.3.20
Date: 2023-08-15
    - Added plague rocket to default SE presets.
    - Removed some overly verbose log lines.

    - Fixed turning off an infinite milestone in settings not actually applying the change.
    - Fixed milestones added as part of an infinite milestone not editing the right milestone when trying to edit the estimation time.

    - Presets provided via remote interface now have priority over default presets. This means other mods can override default presets.
Version: 1.3.19
Date: 2023-07-14
    - Removed built-in Sea Block presets, in favor of Sea Block's own preset provided by their mod.

    - Fixed crash when loading a preset with invalid aliases.

    - Added Spanish translation thanks to Frodo45127.
    - Added Polish translation thanks to wuka.
    - Updated Japanese translation thanks to YAMATO_Hajime.
Version: 1.3.18
Date: 2023-05-20
    - Added "Disable milestone notifications" mod setting which turns off chat notifications. This is a player setting, so each player can have it set the way they want.

    - Updated Japanese translation thanks to nojio.
Version: 1.3.17
Date: 2023-04-09
    - Fix remote presets disappearing from the selectable preset list when changing mods in the middle of a game (on configuration changed).
    - Remove duplicated plastic bar milestone from Sea Block presets.

    - Ukrainian translation thanks to Met en Bouldry.
    - Chinese translation update thanks to luaotix.
    - German translation update thanks to knniDE.
Version: 1.3.16
Date: 2023-01-31
    - Fix crash when reaching a milestone near the end of the set, when several milestones are checked per tick.

    - Russian translation update thanks to Shadow_Man.
Version: 1.3.15
Date: 2023-01-28
    - Fix crash caused by milestones for invalid items not being removed if they are in the last position of the set.
    - Fix Bob's Modules preset addon being loaded when using Bob's Enemies instead.
Version: 1.3.14
Date: 2023-01-27
    - Tweaks to IR3 preset (Added Heavy picket, graphene, and electrum. Replaced special projects pack end goal count with a technology milestone, since productivity in labs can actually make the required number of packs variable).
    - Tweaks to PyMods presets (Added Dig-o-saurus, Thikat, Caravan, and Oculus)
    - Large changes to the Sea Block presets with input from the Sea Block community.
    - Add preset addon for the "Cat" mod.
    - As usual you will need to refresh your milestone set yourself if you are already in the middle of a playthrough (Settings -> Switch to Empty -> Switch to the preset you want -> Confirm).

    - Milestone checks are now spread over every tick of the frequency interval (the "Ticks between each check" mod setting) instead of happening all at once. This should solve spikes of performance hit when playing with a large amount of milestones.

    - You can now have your mod provide presets and preset addons by implementing a `milestones_presets` or `milestones_preset_addons` remote interface.
      Please check out the comments in presets.lua and preset_addons.lua for more details.

    - Fix GUI sometimes being too wide for the screen when using Compact mode. (Again!)
    - Fix settings GUI "Add X" buttons states being wrong when changing preset.
    - Fix settings GUI selection state being wrong after moving a selected line.
    - Fix issue where technologies that end with a number (e.g. "Electronics 3") would be considered researched during backfilling even if they were not.

    - Chinese translation thanks to luaotix.
Version: 1.3.13
Date: 2022-12-26
    - Add presets for Industrial Revolution 3, with or without the "Special Projects" add-on.
Version: 1.3.12
Date: 2022-11-15
    - Fix GUI sometimes being too wide for the screen when using Compact mode. 
      Also, the GUI will now try to fit within 90% of the screen width instead of trying to use as much of the screen as possible.

    - Locale updates for 1.3.10 strings.
Version: 1.3.11
Date: 2022-11-09
    - Fix settings page Add/Delete buttons that were still enabled after deleting selected milestones, which could cause a crash.
Version: 1.3.10
Date: 2022-11-06
    - Update Nullius preset to account for boxed versions of milestones in the "Resources" group (ingots, processors, glass).
    - GUI improvements:
      - Milestones from different groups are now aligned properly.
      - Improved the look of the scroll bars that appear when using large milestones set.
      - In the settings page, you can now add milestones directly at a specific position.
      - In the settings page, you can now delete multiple milestones at the same time.
      - In the settings page, you can now shift-click arrows to move 5 places at a time.

    - Fix estimations not being shown when the "List by group" setting was disabled.
Version: 1.3.9
Date: 2022-10-19
    - Update PyMods presets to account for changes in the latest PyMods versions. 
      Now comes with 4 presets depending on how many PyMods you are using: Full, Full except AE, Medium, and Short.
      As usual you will need to refresh your milestone set yourself if you are already in the middle of a PyMods playthrough (Settings -> Switch to Empty -> Switch to the preset you want -> Confirm).
    - Add preset addon for Fluidic Power (Thanks to stringweasel)
Version: 1.3.8
Date: 2022-09-13
    - Add beta support for item aliases. You can indicate to Milestones that an item is worth a certain amount of another item.
      - This is designed for Nullius's science, which can be created individually or as a "box" item worth several science packs. Up until now the Nullius milestones were not accurate because of these 2 ways to create science.
      - For now there is no way to create aliases via the settings GUI. You can modify aliases using the export/import feature.
    - Add mod setting to hide the "±Xm" estimations.

    - Update Nullius preset to use aliases for science boxes. If you are already using the Nullius preset, you can update it in the settings (Switch to "Empty" preset, switch back to "Nullius", confirm).
    - Add preset for K2+248k and tweak 248k preset (Thanks to quindao)
    - GUI will now center when opening import/export window.
    - Add requester chest to Space Exploration presets.

    - Fix crash when trying to import an empty string.
    - Attempt to fix some cases where the display GUI is still growing beyond screen borders (because of the "±Xm" estimations).
Version: 1.3.7
Date: 2022-08-21
    - Add preset addons for Bob's Modules, Brass Tacks, and If I Had A Nickel (Thanks to Xynariz)
    - Tweak some preset addons.

    - Fix crash when the GUI was cleared by another mod or command (again!).

    - German translation thanks to knniDE.
    - Adjustment of some whitespace after strings (e.g. after "Completed at").
Version: 1.3.6
Date: 2022-08-15
    - The "created X items at" chat message will now format quantities of items starting at 10000 (as in, "10k" instead of 10000).

    - Fix main GUI that could be too tall and not wide enough in some cases.
    - Fix GUI losing its position on every save file load.

    - Japanese translation thanks to nojio.
Version: 1.3.5
Date: 2022-07-11
    - The main GUI will now adjust its number of columns to avoid going beyond screen borders.
    - Remove ⓘ symbols from setting names now that Factorio does it automatically.
    - Add core fragments to SE presets.

    - Fix crash when estimating milestones that were completed 1000+ hours ago.

    - Russian translation thanks to Shadow_Man.
Version: 1.3.4
Date: 2022-06-30
    - More changes to SE and SE+K2 presets (I forgot the new science packs)
Version: 1.3.3
Date: 2022-06-30
    - Keep entity selection box in the settings menu for invalid entries. This lets you fix broken sets more easily.

    - Fix crash when milestones tried to backfill time for an item that no longer exists after mod changes.
Version: 1.3.2
Date: 2022-06-30
    - Add preset addons for "BZ Graphite & Diamonds" and "Leighzer's Uranium Innovations". (Thanks to nihilistzsche!)

    - Update SE presets for SE 0.6
Version: 1.3.1
Date: 2022-06-13
    - Add preset for SE+K2+248k.
    - Add preset addons for "Science Pack Galore" and various BZ mods. (Thanks to nihilistzsche for both!)

    - Tweaks to Nullius preset to account for some boxed science packs. (This isn't perfect, fully accounting for all boxed versions of science packs will require supporting alternate items for milestones).

    - Fix crash with mods that create items before the start of the game. 

    - Locale updates from Crowdin.
Version: 1.3.0
Date: 2022-06-07
    - Now requires Factorio 1.1.60 or above.
    - Greatly improved estimations accuracy when added to an existing game. Milestones can now use production statistics directly to backfill completed milestones.
      - Accuracy is greater for more recent completion times. Expect ±5 minutes for 50 hours games, ±25m for 250h, ±1h40 for 1000h.
      - Editing estimation ranges is now only available for inaccurate estimations (>1hour uncertainty), and now work by just typing the time instead of typing "x minutes ago". This makes more sense now that you won't have to copy values from production statistics.
      - In existing games: Leftover estimations will be replaced with the new more accurate estimations. Estimations that had already been edited with typed-in times won't be touched.
    - Add milestone groups. You can create arbitrary categories, and milestones will appear grouped under these categories.
      - You can switch back to the old chronological view with the new mod setting "List by group".
    - Add preset for 248k Mod (Thanks to PreLeyZero!)

    - Updated presets to use milestone groups. Existing games won't be updated unless you reload them from the preset.
    - Milestones settings can now only be changed by admins, instead of relying on "Mod Settings Changed" permissions. This seems to match with Factorio's own conditions on modifying Mod Settings.
    - Changing the settings in a multiplayer game will now indicate who did the change in the chat message.

    - Fix crash when the GUI was cleared through another mod or command.
Version: 1.2.2
Date: 2022-04-01
    - Add preset for Nullius (Thanks to Anachrony's help).
    - Add preset addons for Cargo Ships, Spidertron Extended, Spidertron Tiers

    - Tweaks to various presets, most notably for Sea Block.

    - New translations from Crowdin. If you would like to translate this mod please find FactorioMilestones here:
      - French translation by yours truly.
      - Korean translation thanks to x2605.
Version: 1.2.1
Date: 2022-02-20
    - Fix infinite milestone not creating next step when backfilling a milestone with an estimation range.
    - Fix infinite milestones affecting the loaded set when it shouldn't.

    - Change all character kills in presets to increase by x5 instead of x2.
Version: 1.2.0
Date: 2022-02-20
    - Infinite Milestones: 
      You can now set a "next" value for a milestone. When that milestone is completed, a new milestone is automatically created at a higher count, depending on that "next" value. 
      Example: "1000 science packs, next: x10" would create "10000 science packs" when completed, then "100000 science packs", etc. You can also use "+" for adding instead of multiplying.
    - You can now export or import encoded milestone sets (for a shorter, but non-human-readable string).
    - New "Compact list" Player Mod Setting, removes the "Completed at:" labels from the main view. Defaults to off.

    - Change presets to use infinite milestones. Existing sets won't be updated unless you reload them from the preset.
    - Labels now say "Killed at" and "Researched at" for kills and technologies
    - Replace "cargo rocket section" with "cargo rocket" in SE and SE+K2 presets
Version: 1.1.2
Date: 2022-01-16
    - Add "Advanced pickaxe" to K2 and SE+K2 presets
    - Add debug commands to help debug and fix future crashes (use /h in-game to see them)

    - Fix kill milestones unable to be imported
    - Attempt to fix a rare crash when a player's GUI becomes invalid for an unknown reason
Version: 1.1.1
Date: 2021-11-29
    - Fix crash when using research milestones
Version: 1.1.0
Date: 2021-11-28
    - Add "Initial preset" mod setting. You can paste an exported preset string that Milestones will load at the beginning of every new game. Useful for speedrunning practice.
    - Add "Kill" milestone type. Used to track biter kills (or any other kills, such as killing yourself with locomotives :) )
    - Add preset addons for Bob's Enemies, Armoured Biters, Cold Biters, Explosive Biters

    - Add kill milestones to existing presets

    - Fix crash when GUI was opened after being closed in some way that didn't trigger the on_gui_closed event
    - Fix crash when using the import feature, introduced in 1.0.10
Version: 1.0.10
Date: 2021-11-20
    - Add missing holmium ingot to SE+K2 preset

    - Import-export window now gets a scrollbar instead of expanding beyond the screen for large milestone lists
    - Fix issues with multiple forces, where new forces could have completion times from existing forces, and players switching forces could erase completion times. This fixes issues with Editor Extensions's testing lab mode.
Version: 1.0.9
Date: 2021-10-17
    - Fix issue where the completion time for technology milestones was not being saved properly. If you had completed technology milestones, updating to this version will allow you to enter those lost times yourself.
    - Fix crash when going to settings after removing the mod that was currently selected as preset.
Version: 1.0.8
Date: 2021-10-03
    - Fix crash when right-clicking an item selector in the settings menu
Version: 1.0.7
Date: 2021-08-29
    - Add preset addon for Bio Industries (Thanks to snouz!)
    - Add preset addon for Omnienergy and Omniscience (Thanks to NihlisticPandemonium!)

    - Fix crash that could occur in some cases in multiplayer
Version: 1.0.6
Date: 2021-08-03
    - Fix another crash when loading from old version (oops!)
Version: 1.0.5
Date: 2021-08-01
    - Fix crash when loading from old version
Version: 1.0.4
Date: 2021-08-01
    - Add settings import/export. Useful if you want to mass-edit your milestones in a text editor, or quickly import something from another save.
    - Add preset addons: Small mods that can be used with any other major mod can now have preset milestones, which will be detected and added at the end of the major mod preset.
    - Add preset addons: Power Armor Mk3, Space Extension (SpaceX)

    - Add missing holmium ingot to SE preset
Version: 1.0.3
Date: 2021-06-27
    - Fix multiplayer desync when a player joins before Milestones' intro message
Version: 1.0.2
Date: 2021-06-23
    - Add presets: Industrial Revolution 2, Seablock

    - Tweak Angel presets to account for changes when using "industry overhaul"

    - Fix crash when trying to confirm settings with invalid items
Version: 1.0.1
Date: 2021-06-13
    - Add presets: K2, SE+K2, Bob's, Angel's, B&A, Pyanodon's (with and without AlienLife)

    - Fix missing items in Vanilla presets
    - Add "significant data" to SE preset
Version: 1.0.0
Date: 2021-06-06
    - Initial release