For some reason the Spider sentinel mod has a tech for a mini-spider that just straight up gives you items when you research it. A missed leftover debug?
tech.name = "spidersentinel_tinyspider"
tech.effects=
{
{ type = "unlock-recipe", recipe = "spidersentinel_tinyspider" },
{ type="give-item", item="roboport", count="5"},
{ type="give-item", item="logistic-robot", count="10"},
{ type="give-item", item="construction-robot", count="10"},
{ type="give-item", item="logistic-chest-passive-provider", count="5"}
}
Because EE researches all techs before the start of the game, these items end up being "produced" before the start of the game, and then Milestones sees the milestone as complete but can't find when it happened.
I'll just have to hardcode it so that not finding the time turns into 0:00. I'll release the fix tomorrow after the locale updates.