Adds a complete new game mechanic: Maintenance! Create a sophisticated spare parts logistics and bring your mall to its absolute limits! UPS-friendly and MP-tested - Now with a fancy GUI!
Tweaks
Mod category: Tweaks
Small changes concerning balance, gameplay, or graphics.
Hi. I added the mod to my existing savegame (4 hour progress in this save), so I have already researched some techs (steel, for example). The problem is that I do not have the mod's tech unlocked for the research I have already completed. For example, I have researched steel before adding the mod, but now I can not make mechanical spare parts. I can make Machine Oil, since it was its own research.
A potential/suggested fix would be to maybe give each item its own research?
Thank you. I have also noticed that adding the mod to an existing save, does not bring the current buildings into maintenance mode. Those buildings function as if they are still in vanilla (although this is a minor problem IMO).