Maintenance Madness

by Arcitos

Adds a complete new game mechanic: Maintenance! Create a sophisticated spare parts logistics and bring your mall to its absolute limits! UPS-friendly and MP-tested - Now with a fancy GUI!

Tweaks
3 years ago
0.17 - 0.18
16

i Evolution consideration

4 years ago

Just a random thought, would it be a good idea to modulate maintenance based on evolution ? That would help not struggling that much in early game and that's a rather easy 0.0 to 1.0 multiplicator factor to apply. It may not be the most logic thing ever, but it would definitely make it more playable at start. I've sadly to deactivate the mod on my play, it's way too much a hassle to maintain factory without bots (takes 90+% of my time if i try to automate all).

4 years ago

After some thought I came to the conclusion that this function would be outside of the scope of this mod. Besides, I think it would be rather easy to achieve by adjusting some of the normal game settings like evolution time factor or tile / tree absorption rate.

Nevertheless thank you for your suggestion!

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