Playing for a while - I find the maintenance unit to be not very useful, primarily because you need so many of them. It becomes only a small advantage to walking nearby with personal robots. My thinking is the fun parts of this mod are around reliability needing to bring redundancy, disrupting ratios and bringing utility to buffering as well as automating parts that would probably not need to be automated normally.
To give some context, my current game is using AngelBobs and I have automated green science only after 25 hours of play. My base occupies about 20x20 chunks and has many machines to get to this point. Since I don't have bots, maintenance is still largely manual. At this size base, it is not practical, so many machines are disabled and have short lifetimes. This is not too bad, but the need to patrol to keep plates moving is not ideal.
I spent some time and feel that 8 is probably the right number of the radius - one can reasonably cover a group of machines this way if they are tightly packed, but not entire chunks of factories
I also tried reducing the cost of the units (steel is particularly expensive) and spamming them, but this required a lot of material deposit and not that fun in the end.
Thanks again for this mod!