i found that too (nanobots not working for repairs) :-(
i also had some other problems, eg that i have to guess which items are required for repairs: i only saw the info "filters: 2 <icon of something>, 1 <icon of something else>" ... until i have played this until midgame, i have no idea what those icons stand for and what research i should do next to be able to repair machines as soon as possible.
another problem i got: my game is 2 hours old (and thus most of the few machines are built less than an hour ago) and i use default settings of this mod, yet half my machines already need repair and one even was broken. and those machines even are burner based (3 of 6 smelters need repair and 2 had a breakdown around 30% age, 2 of 3 burner assemblers need repair at age 14%, and 1 of 4 burner labs; probably requiring oil products for some of them). to me this is much too soon and much too much damage for "normal" settings, having no bots, none of the required tools for repairs, and already a third of my machines damaged after less than 1-2 hours of placing them.
if these values are typical and unless i first improve my skills in speedrunning, i probably will have built my factory 3 or 4 times because of missing maintenance, and thus it will take even much longer to advance to batteries, plastics, lubricant, and bots(!) and thus I'll have to rebuild my factory even more times until i can set up some effective maintenance. at least this mod seems to be "incompatible" with other mods that extend gameplay (like longer burner stage, burner labs, etc). YMMV, but I'll restart my map with more difficult chains now and with less time pressure.