Maintenance Madness

by Arcitos

Adds a complete new game mechanic: Maintenance! Create a sophisticated spare parts logistics and bring your mall to its absolute limits! UPS-friendly and MP-tested - Now with a fancy GUI!

Tweaks
4 years ago
0.17 - 0.18
21

g How can I tell if the mod is working?

5 years ago

I am playing for 4 hours so far and didn't see a single event.

I'm playing with Angel's and a bunch of other mods. I doubled the lifetime and time between events (24 hours and 25 minutes). From what I can tell the maintenance events should apply to angels stuff (crushers/sorter/etc.) because they're just assembler internally, right?

Any thoughts?

5 years ago

Whelp, loaded it up again and got my first maintenance. Cool!

Is there any benefit for partially satisfying a maintenance request? It'll be a while before I can build the fancy items.

5 years ago

Thanks for trying this mod :)
To answer your first question: Every machine gets some bonus time if initially placed, and this time is depending on your settings (it is 6 x ~24 minutes in total).
Always try to get as much maintenance done as possible. No maintenance means that your machines age 200% as fast. If you're able to satisfy say 50 percent of the requested maintenance items demand, then the machine will "only" age 100% faster. It is always worth the effort to maximise maintenance, because in the long run you will reduce machine down times and need less replacements.

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