Maintenance Madness

by Arcitos

Adds a complete new game mechanic: Maintenance! Create a sophisticated spare parts logistics and bring your mall to its absolute limits! UPS-friendly and MP-tested - Now with a fancy GUI!

Tweaks
4 years ago
0.17 - 0.18
21

g two questions

5 years ago

Hello there - i applied the mod to my factory

  • it seems that maintendance is only applied to newly build when introduced this mod, am i right ?

  • is there a switch of for replacing a assembler (beside to sepcify a long time of 168h ?) (why not go for 9999h ? - should be near enough to infinity :-)

5 years ago

Hi, if you add the mod for the first time, it will take some time until all machines start their maintenance cycle. Solar panels and accumulators do also need some more time, if the "Cycle time multiplier" is set to something >1 (3 by default). The effects will also be aplied to all existing entities on the map.

The second part of your question is a request to add a "disable replacement" option, right? To just use the maintenance functions, but without needing to replace the machines?

5 years ago

hello,

yes thats basically correct - you got me :-)

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