MHH Jumpstart


Skip the early-game grind by starting with powerful items, equipment, and armor. Choose from four presets (Balanced, Advanced, Overpowered, Cheaty) and set the quality level of your starting gear. Compatible with Space Age, Space Exploration, and Krastorio 2. Requires MHH_Prototype_Equipment.

Content
a day ago
2.0
35
Cheats

Changelog

Version: 1.12.0
Date: 2026-07-02
  Changes:
    - New startup setting: Starter factory items (separate from main preset, mix & match)
      Balanced: 50 yellow belts, 20 inserters, 5 assemblers, 4 stone furnaces, 4 miners, etc.
      Advanced: 200 yellow belts, 50 inserters, 10 assemblers, 8 steel furnaces, 8 miners, etc.
      Overpowered: 500 red belts, 100 inserters (mix), 20 assemblers, 16 steel furnaces, etc.
      Cheaty: 1000 blue belts, 500 inserters (all types), 50 assemblers, 32 electric furnaces, etc.
    - Each tier also includes poles, pipes, chests, and power generation as appropriate
Version: 1.11.3
Date: 2026-07-02
  Changes:
    - Consolidation
Version: 1.11.2
Date: 2026-07-02
  Changes:
    - Quality detection is now always-on (quality is part of base game in 2.1, works in 2.0 too)
Version: 1.11.1
Date: 2026-07-02
  Changes:
    - Consolidated changelog
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Version: 1.11.0
Date: 2026-07-02
  Changes:
    - Dual-armor presets with Space Exploration: prototype power armor equipped + SE thruster suit in inventory
      Overpowered: prototype power armor + se-thruster-suit-3 with basic SE gear
      Cheaty: prototype power armor + se-thruster-suit-4 with basic SE gear
    - Removed mhh-prototype-thruster-suit references (item removed from MHH_Prototype_Equipment)

Version: 1.10.3
Date: 2026-06-30
  Changes:
    - Changed author to Bumlebien
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Version: 1.10.2
Date: 2026-06-30
  Changes:
    - Regenerated thumbnail with larger, more readable text

Version: 1.10.0
Date: 2026-06-30
  Changes:
    - Added quality startup setting: all items/equipment can start at any quality level (normal to legendary)
    - Added Space Age optional dependency and mech-armor re-gift detection
    - Fixed 2.0 rename: fusion-reactor-equipment → fission-reactor-equipment in balanced preset
Version: 1.9.0
Date: 2026-06-28
  Changes:
    - Cheaty preset: increased personal laser defense from 6 to 16
Version: 1.8.9
Date: 2026-06-28
  Changes:
    - Cheaty preset: gives mhh-prototype-thruster-suit armor when SE is active (instead of se-thruster-suit-4)
Version: 1.8.8
Date: 2026-06-28
  Changes:
    - Re-gift items when MHH_Prototype_Equipment updates (not just Jumpstart)
    - Pinned minimum version for MHH_Prototype_Equipment dependency (>= 1.5.9)
Version: 1.8.7
Date: 2026-06-28
  Changes:
    - Added storage.players nil guard in arm_player() to prevent edge-case crash
    - Added cutscene exit call to on_player_joined_game (was missing)
    - Cleaned up legacy zip files from mods/ directory
Version: 1.8.6
Date: 2026-06-28
  Changes:
    - Fixed K2 portable generator name (kr-portable-generator-equipment → kr-portable-generator)
    - Updated README: removed stale science packs claim, clarified armor per preset
Version: 1.8.5
Date: 2026-06-28
  Changes:
    - Fixed double-gifting bug: mhh-prototype-thruster-suit now recognized in armor check
Version: 1.8.4
Date: 2026-06-28
  Changes:
    - Fixed stale item name in README (rr-power-armor → mhh-prototype-power-armor)
    - Fixed locale descriptions to match actual preset contents (bot counts, science packs)
Version: 1.8.3
Date: 2026-06-28
  Changes:
    - Cheaty: reduced equipment extras to fit balanced-tier grid (10×10)
      Battery 5→3, Exo 6→3, Laser 50→6, Shield 3→3, Roboport 2→2
Version: 1.8.2
Date: 2026-06-28
  Changes:
    - Cheaty: reduced roboport building count (200→50), removed science packs
Version: 1.8.1
Date: 2026-06-28
  Changes:
    - Overpowered: removed prototype-roboports entirely (was 50, not 50x)
Version: 1.8.0
Date: 2026-06-28
  Changes:
    - Advanced: 50 construction bots, no logistic bots
    - Overpowered: 2500 prototype-roboports (50x), no logistic bots
Version: 1.7.0
Date: 2026-06-28
  Changes:
    - Balanced and advanced presets now detect K2/SE and give appropriate tier equipment
    - Balanced: power-armor with battery-mk1, solar, laser, night vision, belt immunity (K2: entry-level K2 kit; SE: +RTG, lifesupport)
    - Advanced: power-armor-mk2 with full mid-tier gear (K2: kr-power-armor-mk3; SE: thruster-suit-3 with RTG, lifesupport, shield-mk3)
    - Both presets put all equipment in the armor grid, only robots in inventory
    - Fixed balanced armor name (power-armor-mk1 -> power-armor)
Version: 1.6.0
Date: 2026-06-28
  Changes:
    - Balanced preset: power-armor-mk1 with battery-mk1, solar, laser defense, night vision, belt immunity; no items
Version: 1.5.0
Date: 2026-06-28
  Changes:
    - Balanced preset now also gives 10 laser turrets
Version: 1.4.0
Date: 2026-06-28
  Changes:
    - Replaced armor-choice setting with preset system (balanced/advanced/overpowered/cheaty)
    - Balanced: vanilla armor, 50 bots, no prototype gear
    - Advanced: prototype gear, 200 bots, no science
    - Overpowered: full grid, 500 bots, roboport, no science
    - Cheaty: current behavior (full prototype, 10k science, everything)
Version: 1.3.0
Date: 2026-06-28
  Changes:
    - Replaced roboport-mk3 dependency with mhh-prototype-roboport from MHH_Prototype_Equipment
Version: 1.2.0
Date: 2026-06-28
  Changes:
    - Added Krastorio 2 compatibility: auto-detects K2 and awards kr-power-armor-mk4
    - Added K2 armors to armor-choice setting and has_jumpstart_armor detection
    - SE takes priority over K2 when both are installed
Version: 1.1.0
Date: 2026-06-28
  Changes:
    - Updated all item references from rr- to mhh-prototype- prefix
Version: 1.0.0
Date: 2026-06-28
  Changes:
    - Initial release: gives OP items, equipment, and armor at game start