Dirigible


Blimps, airships, aerostats, whatever you wanna call them... Author: SPolygon. This mod updated by ZwerOxotnik Use also https://mods.factorio.com/mod/adamo-blimp ;) Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization

Content
3 months ago
0.17 - 2.1
2.62K
Transportation

g 2.1 Update is broken

a month ago

This was clearly just a version bump without actually testing it in Factorio 2.1 as it's riddled with errors from fields changing in the base game update.

a month ago
(updated a month ago)

Ah, cool, can I get error messages?

I could check/test the mod later, but not right now.

a month ago

Dude, not to be rude but, test your mod yourself. This isn't some esoteric error, this is a failure to load from clearly never actually trying.

a month ago
(updated a month ago)

I do know it's efficient and good thing for others, but I'm not perfect to deal with everything all the time.
This relation of modding as I've treated and exists here didn't make healthy relation.

I had been having quite a lot of stress and lack of sleep.

I don't ask much, Factorio provides errors to be copied and logs.

People don't want to report issues, which is even huge concern for me.

Eventually, my state will be better and I'll handle most important issues in mods first again instead of doing anything else, I'll figure out what Factorio devs changed and what wasn't reported.
I fixed several others mods before for Factorio 2.1, since they had similar issues.

But the fact and issue remains: most of people don't want to report issues to me. I assumed the mod worked, since I didn't get negative feedback during short conversations. My assumption was wrong. I need to participate with communities much more, but it's hard with stress right now and tricky since they are kinda "isolated" in places.

a month ago

Look mate, I'm not trying to be rude here but I am annoyed with having my time wasted and I find your response to be nothing but a list of excuses.

TL;DR is: Welcome to life buddy, that describes us all. Stop making excuses and fix your mod. >:-(

The longer response is...

We are all short of sleep, have work stress, life stress, errands to run, etc, etc.

But that is no excuse for you to not even do a "does the game even load" test if you're going to publish an alleged update.

"I assumed the mod worked" - yeah, that's the problem - you didn't actually test it as evidenced by the game reporting prototype errors and refusing to even load it from the start.

If you didn't have time to do proper testing, fine. Just don't release it yet. You don't owe us an explanation for not updating your mod[s] indefinitely. But when you DO push an update you DO have the responsibility to make sure it actually loads.

I fixed the mod on my end, it took me less than 10 minutes.

No I will not share my work because it's that simple an issue and it's your job to fix it, test it, KEEP TESTING IT, then publish it.

a month ago
(updated a month ago)

I mean community and for that regard it works as it "is".

a month ago

It doesn't work though, it doesn't even load in 2.1

New response