Mods introducing new content into the game.
0.17.9 - Fixed multiline comments - Fixed a bug when using the delay variable on init - Invalid signals (which give you an error) will get deleted instead of staying in your output table 0.17.8 - Allowed accessing the usual variables when initializing the combinator - Fixed textbox not automatically scaling when adding new lines 0.17.7 - Fixed a bug related to resetting the output 0.17.6 - Allowed iterating the network tables with pairs - Fixed a deconstruction crash 0.17.5 - Added compatibility with "construction drones" - Fixed the on_built_entity event 0.17.4 - Fixed a crash when a combinator ghost was built 0.17.3 - Fixed a crash when the combinator was mined/destroyed 0.17.2 - Fixed compatibility with LuaCombinator2 0.17.1 - Made it possible to register code for any event -----LuaCombinator3----- 0.xx.26 - Release of 0.16 version (without code highlighting) 0.17.25 - Fixed a crash on new games and when migrating from a very old version 0.17.24 - Fixed an issue with a jumping textcursor - Fixed one case where the highlighting wouldn't update - Fixed a crash when the undo history reached it's 500th entry (= the limit) - Removed highlighting inside strings, comments, etc - After updating the combinator code, the next tick will get executed immediately - The code highlighting checkbox won't reset to default after re-opening the gui - Fixed undo history being inactive when the highlighting checkbox is unticked 0.17.23 - Fixed that the cursor would jump to a wrong position sometimes - Added an undo and redo button - Added a checkbox to temporarily disable code formatting - Fixed combinator blueprint data not being removed properly sometimes !! The mod now uses the events on_pre_ghost_deconstructed and on_player_mined_entity 0.17.22 - The highlighting will now always update, no matter where you're typing 0.17.21 - Added multiline comments - Fixed an issue with blueprints - Added 10 presets where you can store code: - Left-click for loading / saving - Right-click for deleting - Added a small bug icon at the line that produced an error - Added an option to disable code highlighting 0.17.20 [EARLY ACCESS ON PATREON] - Added automatic code formatting: - Highlighting in different colors for key syntaxes, strings, numbers and comments - Identation 0.xx.13 - Added a scroll bar when there are too many input signals 0.xx.12 - Fixed concatenate string error/error2 errors 0.xx.11 - Fixed the issues from a broken migration in 0.xx.10 0.xx.10 - Fixed some crashes when using invalid output values - Added an alert when the combinator produces a bug 0.xx.9 - Added high resolution graphics 0.xx.8 - Improved performance (but you should still try to use the delay) - Added blueprint support