Hello, sorry for late response ( In past months I visit mod portal on ~monthly basis )
As I tested it similar, but opposite bug happened to me - no matter what was set in settings - recipe kept being available.
I think I misunderstood how technologies work... So I changed way in which mod works. Now enabling option "disable crafting" no longer modifies technology so it doesn't unlock recipe. Instead enabling this option causes recipe to take 0 ingredients, produce 0 mil science packs and to be hidden. Mod no longer touches technology itself... Which might break some compatibilities and/or enable other compatibilities... For better or worse.
After testing it by starting sandbox game without mods, then researching all technologies and only then installing mod - it worked as expected (switching this option switched availability of recipe).
I hope this will help you (even though you had a bit opposite issue)