Logistics Mining


Logistics Mining

Content
7 years ago
0.13 - 0.15
10
Logistics

b my bug report and other observations on the forum thread

8 years ago
(updated 8 years ago)

nice to have you back. i prefer discussions on the forum since the portal doesn't have notifications and subscriptions, and doesn't allow me to add screenshots. did you read my post from last month on the forums at https://forums.factorio.com/viewtopic.php?f=93&t=21868&start=70#p192992

most important the last paragraph about a bug (some tiles are skipped when marking them red), and also some questions under the heading "observations" (eg why you use active providers that mess up all my storage chests instead of passive providers, and whether you plan to allow connecting colored wires since there is a button to connect to circuit networks on the roboport)

ps: i couldn't test the new version of the mod yet since i still run the latest stable version of factorio (which is 0.13 only) and also several other mods don't have experimental 0.14 versions

8 years ago

Yeah I was on vacation for a bit!

So the skipped red areas... I think that is a floating point precision bug on my part. Ores are normally +0.5, +0.5 into an X,Y coordinate (so if you are standing on (50, -23), the ore is at (50.5, -22.5). However, I think this sort of logic fails after you get a few thousand tiles away from the origin and the floating point values lose exact precision (think coords like [500000.49999999, 0.5]). I'll need to search in an area around the center.

As for the passive vs active provider, the reason I chose active was so resources were extracted from the miners as quickly as possible. However, I think you make a good case for using a passive provider, and I'll change that in the next update.

8 years ago

Okay, so version 1.0.6 should have both changes in it. If you want to stick with 0.13, there is nothing specific to Factorio 0.14 in it, you can download the zip, and change the info.json inside to list 0.13 instead of 0.14.

8 years ago
(updated 8 years ago)

about the rounding: yes, that might very well have been the reason why some coordinates were skipped, although it happened in my factory on a distant site 16km away as well as on several sites right in my base at distances of 100-300 only. thanks for fixing it.

if more ore is requested than provided, active and passive should work equally well, as long as people also think of requesting the batteries. with active chests, batteries are a bit easier to handle (put into storage, thus easier to limit production of new batteries), and with passive chests ore is easier to handle (no longer overflowing storage if requesting not enough ore).

since more mods were updated in the meantime and I'm missing "only" 20-30 now, I'll start using 0.14 soon(tm) ...

ps: sorry for some double posting, but the mod portal makes it difficult to follow when the same is discussed or asked in several mini-threads. I'll stick a bit more to the forum in the future ...

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