Logistic Reactors

by Mylon

Logistic Reactors will use bots to request fuel and remove spent fuel.

Tweaks
1 year, 6 months ago
1.1
747
Logistic network Power

b Crash when getting empty

1 year, 8 months ago
(updated 1 year, 8 months ago)

Hi there! I love the mod, always wanted to build one larger nuclear block instead of this awkward looking long line of reactors from vanilla :D

Was playing just now and got a crash:

The mod Logistic Reactors (1.0.1) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event Logistic_Reactors::on_nth_tick(3601)
Entity creation of item-request-proxy failed
stack traceback:
[C]: in function 'create_entity'
Logistic_Reactors/control.lua:116: in function <Logistic_Reactors/control.lua:97>

What I was playing:

  • cheat mode

  • used my old blueprint to bootstrap the megabase: https://github.com/TheIndifferent/Factorio_Blueprints/blob/main/NukeBook.md#late-compact

  • the blueprint has logistic network but all the fuel got into requester chests so fuel is in the network but not available for pickup.

  • disabled logistics on the reactors themselves and removed logistic request that is there by default.

  • when one of the reactors run out of fuel the crash happens. Luckily I had autosave just half a minute before the crash :D so could reliably reproduce it a bunch of times and fix as well by putting some fuel into the reactors.

1 year, 8 months ago

I fixed it. Thank you for the report.

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