New tiers of entities that come with integrated requester and provider chests and a substation. Now works with Bob's Mods and Krastorio2 entities!
Mods introducing new content into the game.
Version: 1.1.1 Date: 2021-05-18 Changed: - If an assembling machine has a recipe set, when you open the requester chest the ingredients will automatically populate into the requester slots. Bugfixes: - Fixed on_robot_built_entity crash
Version: 1.1.0 Date: 2021-05-11 Changed: - Factorio version 1.1.0 Update - Internal code cleanup - Added startup setting to limit the supply area of the invisible substation - Added a default circuit network GUI
Version: 1.0.1 Date: 2020-10-01 Changed: - Internal code cleanup - Added logistic robotics pre-req to logistic electronics assembling machine Bugfixes: - Added a validity check to on_gui_click call to prevent a crash if the entity trying to be accessed is in an invalid state - Fixed bobassembly colors not matching correctly. - Fixed a bug where the provider side of the GUI wouldn't appear after accessing a lab
Version: 1.0.0 Date: 2020-08-16 Changed: - Factorio version 1.0.0 Update
Version: 0.18.11 Date: 2020-07-29 Changed: - The logistic area of roboports is now shown when placing aa logistic machine - Removed invisible item icons from being shown by recipe selection GUI's - Added audio queue for when trying to open an entity that can't be reached
Version: 0.18.10 Date: 2020-07-24 Changed: - Added a per player setting to allow for changing how the GUI opens up - Checked: Mod GUI opens automatically when machine is clicked - Unchecked: Crafting window opens when machine is clicked and the custom input is required to open the mod GUI - Default requester chest mode of operation to "set requests" when circuit wire is connected to it Bugfixes: - An error on robot mined entity
Version: 0.18.9 Date: 2020-07-23 Changed: - Internal code cleanup - Removed remnant chest, all items are now inserted into player inventory or spilled onto the ground if player inventory can't hold them
Version: 0.18.8 Date: 2020-07-21 Changed: - Added more circuit network configuration options
Version: 0.18.7 Date: 2020-07-20 Changed: - Added a GUI to access the invisible entities and connect them to the circuit network - Bob's Inserters GUI will no longer appear when accessing the invisible inserters Bugfixes: - Fixed an error being thrown for next_upgrade call - Fixed item names not displaying correctly
Version: 0.18.6 Date: 2020-07-15 Changed: - Works with Bob's Metals, Chemicals and Intermediates v0.18.9 - Added Nuclear Reactors (including bobpower support) - Removed the selection/collision boxes for the logistic chests and hid their graphics - All remaining items in the chests and the logistic entity are dumped into a remnant chest - Added custom inputs to access both the chests and the inserters - Inserters are pre loaded with attached wires to add fine tune controls (Thanks deaddolfin) - Red wire between provider chest, and the inserter that adds to it - Green wire between inserters
Version: 0.18.5 Date: 2020-06-12 Bugfixes(Thanks OutRageousMe): - Fixed an error when bobplates wasn't being used - Fixed an error when electronics assembling machines are disabled in startup settings
Version: 0.18.4 Date: 2020-06-12 Changed: - Made assembly machine selection box bigger to match other 3x3 entities Bugfixes: - Fixed a bug that made the mod not work without other mods installed
Version: 0.18.3 Date: 2020-05-26 Changed: - Added Krastorio2 support - Added Electronics Assembling Machines - Added startup setting to give the ability to show/hide inserter arrows in Alt Mode
Version: 0.18.2 Date: 2020-05-17 Changed: - Added logistic Electrolysers(bobplates), Furnaces, and Labs - All new additions have bob mods support
Version: 0.18.1 Date: 2020-04-13 Changed: - Removed extraneous graphic callout
Version: 0.18.0 Date: 2020-04-11 Changed: - Initial Release