New tiers of entities that come with integrated requester and provider chests and a substation. Now works with Bob's Mods and Krastorio2 entities!
Mods introducing new content into the game.
Version: 1.1.1
Date: 2021-05-18
Changed:
- If an assembling machine has a recipe set, when you open the requester chest the
ingredients will automatically populate into the requester slots.
Bugfixes:
- Fixed on_robot_built_entity crash
Version: 1.1.0
Date: 2021-05-11
Changed:
- Factorio version 1.1.0 Update
- Internal code cleanup
- Added startup setting to limit the supply area of the invisible substation
- Added a default circuit network GUI
Version: 1.0.1
Date: 2020-10-01
Changed:
- Internal code cleanup
- Added logistic robotics pre-req to logistic electronics assembling machine
Bugfixes:
- Added a validity check to on_gui_click call to prevent a crash if the entity trying
to be accessed is in an invalid state
- Fixed bobassembly colors not matching correctly.
- Fixed a bug where the provider side of the GUI wouldn't appear after accessing a lab
Version: 1.0.0
Date: 2020-08-16
Changed:
- Factorio version 1.0.0 Update
Version: 0.18.11
Date: 2020-07-29
Changed:
- The logistic area of roboports is now shown when placing aa logistic machine
- Removed invisible item icons from being shown by recipe selection GUI's
- Added audio queue for when trying to open an entity that can't be reached
Version: 0.18.10
Date: 2020-07-24
Changed:
- Added a per player setting to allow for changing how the GUI opens up
- Checked: Mod GUI opens automatically when machine is clicked
- Unchecked: Crafting window opens when machine is clicked and the custom input is
required to open the mod GUI
- Default requester chest mode of operation to "set requests" when circuit wire is
connected to it
Bugfixes:
- An error on robot mined entity
Version: 0.18.9
Date: 2020-07-23
Changed:
- Internal code cleanup
- Removed remnant chest, all items are now inserted into player inventory or spilled
onto the ground if player inventory can't hold them
Version: 0.18.8
Date: 2020-07-21
Changed:
- Added more circuit network configuration options
Version: 0.18.7
Date: 2020-07-20
Changed:
- Added a GUI to access the invisible entities and connect them to the circuit network
- Bob's Inserters GUI will no longer appear when accessing the invisible inserters
Bugfixes:
- Fixed an error being thrown for next_upgrade call
- Fixed item names not displaying correctly
Version: 0.18.6
Date: 2020-07-15
Changed:
- Works with Bob's Metals, Chemicals and Intermediates v0.18.9
- Added Nuclear Reactors (including bobpower support)
- Removed the selection/collision boxes for the logistic chests and hid their graphics
- All remaining items in the chests and the logistic entity are dumped into a remnant chest
- Added custom inputs to access both the chests and the inserters
- Inserters are pre loaded with attached wires to add fine tune controls (Thanks deaddolfin)
- Red wire between provider chest, and the inserter that adds to it
- Green wire between inserters
Version: 0.18.5
Date: 2020-06-12
Bugfixes(Thanks OutRageousMe):
- Fixed an error when bobplates wasn't being used
- Fixed an error when electronics assembling machines are disabled in startup settings
Version: 0.18.4
Date: 2020-06-12
Changed:
- Made assembly machine selection box bigger to match other 3x3 entities
Bugfixes:
- Fixed a bug that made the mod not work without other mods installed
Version: 0.18.3
Date: 2020-05-26
Changed:
- Added Krastorio2 support
- Added Electronics Assembling Machines
- Added startup setting to give the ability to show/hide inserter arrows in Alt Mode
Version: 0.18.2
Date: 2020-05-17
Changed:
- Added logistic Electrolysers(bobplates), Furnaces, and Labs
- All new additions have bob mods support
Version: 0.18.1
Date: 2020-04-13
Changed:
- Removed extraneous graphic callout
Version: 0.18.0
Date: 2020-04-11
Changed:
- Initial Release