Linked Belts


Quantum connection between belts; UPS-free, multiplayer, multiple forces and surfaces compatible

Content
15 days ago
1.1 - 2.0
4.28K
Cheats

g Update for 2.0

a month ago

Anyone?

a month ago

+1

27 days ago

any chance for update?

21 days ago

Anyone?

Lol, are you asking someone else to update your mod? Linked belts are vanilla, but editor only, so it should be really easy.

21 days ago
(updated 21 days ago)

EMeindertsma please update the mod.
There are many collaboration, but I haven't time to update all mods in the short time.

21 days ago

@darkfrei I uploaded the mod to Github so that contributions from all the collaborators can easily be tracked.

21 days ago

Also, is there a reason that there are this many collaborators? I saw that Cordina is still kind of active at least, but the others seem not be active.

19 days ago

Just wanna let you know that you are life savers for this mod.

19 days ago

please update for Space Age 2.0 !!! ❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️

19 days ago

@darkfrei I've managed to get a minimal working version for 2.0. It's on GitHub.
Since my holiday officially ends next week, I might not work on it anymore for a while, and so I've invited you as collaborator to the repository. Anyone is of course free, and encouraged, to submit pull requests and open issues.

The mod works for base 2.0, but the graphics are bugged, I think this is because Factorio 2.0 regards all graphics as HR. I haven't updated the definitions for any prototypes that are not used in base 2.0.

Also, there is way too much duplicate code in the mod; I think it should be possible to make it procedural so that it generates linked belts for any tier that has undergrounds, just copy the graphics that are already defined, and change the tint slightly.

18 days ago

@EMeindertsma
Thanks! Yes, the mod ca be better, just by making common function an list of mods with entities to apply.
I have not very big experience with github, is it possible to publish from it to the mod portal?

17 days ago
(updated 16 days ago)

I'm not sure how to publish directly from Github to the mod portal (you would need to write some script to do it I think), but you can download a zipped version if you click on the green "code" button, and then upload that on the mod portal after renaming it (check if Factorio will load it first). I mostly fixed the bugged graphics. There's only a minor bug now when the entry/exit of the linked belt is pointing up/northwards.

I've tested the mod with Factorissimo 3, and it works, but couldn't test with the other mods, as none of them have updated yet.
Edit: I haven't tested with Space Age, as I haven't bought that yet.

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