Lighted Electric Poles +

by Optera

Adds a copy of every electric pole, including modded ones, with integrated lamp.

Content
6 months ago
0.15 - 1.1
78.1K
Power

b mod conflict: tesseract

3 years ago

Hi, I'm the author of CW-tesseract mod and looks like we have a conflict issue possibly because my poles are already lighted
here's the last lines of factorio-current.log

8.119 Error ModManager.cpp:1508: Error in assignID: entity with name 'lighted-' does not exist.

Source: lighted-CW-ts-power-leech-pole-4 (electric-pole).
8.290 Initial atlas bitmap size is 16384
8.291 Created atlas bitmap 2048x912 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
8.298 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
8.310 Parallel Sprite Loader initialized (threads: 3)
8.360 Sprites loaded
8.372 Generated mipmaps (5) for atlas [0] of size 2048x912
8.372 Custom mipmaps uploaded.
8.375 Custom inputs active: 9
8.377 Factorio initialised
8.379 Mods to disable:Failed to load mods: Error in assignID: entity with name 'lighted-' does not exist.

Source: lighted-CW-ts-power-leech-pole-4 (electric-pole).

Mods to be disabled:
• LightedPolesPlus (1.5.7)

3 years ago

For error handling I need the full log please.
If you want your poles to be excluded I need the entity names.

3 years ago

https://gofile.io/d/ZyLyPn here's the log
here are the entity names that it would be better if excluded
CW-ts-power-leech-pole-1
CW-ts-power-leech-pole-2
CW-ts-power-leech-pole-3
CW-ts-power-leech-pole-4
CW-ts-power-source-pole-1
CW-ts-power-source-pole-2
CW-ts-power-source-pole-3
CW-ts-power-source-pole-4

Thank you for your attention

3 years ago
(updated 3 years ago)

Your didn't load LEP+ when making the logfile, quite useless like that.

From a short test LEP+ 1.5.8 works fine with Tesseract.

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