Lighted Electric Poles +

by Optera

Adds a copy of every electric pole, including modded ones, with integrated lamp.

Content
5 months ago
0.15 - 1.1
77.3K
Power

g Error loading mod

6 years ago

"Failed to load mods: LightedPolesPlus/data-updates.lua:31:attempt to index field 'mineable' (a nil value)"

When starting Factorio with this mod enabled.

Currently installed mods:

  "name": "base",
  "name": "TheFatController",
  "name": "Aircraft",
  "name": "arumbalights-fix",
  "name": "autofill",
  "name": "Bottleneck",
  "name": "Factorissimo2",
  "name": "FARL",
  "name": "fewerTrees",
  "name": "ItemCount",
  "name": "Larger Inventory",
  "name": "LightedPolesPlus",
  "name": "LoaderRedux",
  "name": "logistic-research-fix",
  "name": "long-reach-fix",
  "name": "longer-belts-redux",
  "name": "More signal color",
  "name": "Nanobots",
  "name": "Power Armor MK3",
  "name": "Side Inserters",
  "name": "Squeak Through",
  "name": "textplates",
  "name": "Warehousing v15",
  "name": "YARM",
6 years ago

this happened to me as well - but I believe the issue is the 'mineable' was actually spelled 'minable'. Not familiar with modding, but I'd imagine that a typo would cause errors.

6 years ago

As far as I'm aware, as long as the word is spelled the same in all instances, it shouldn't matter. I looked into changing the spelling anyways, and it still failed to load.

6 years ago

same error for me too. Hope it gets fix. I loved this mod in v0.14!

6 years ago

It's spelled "minable" in the base prototypes.
The error probably is caused by some other mod adding electric-poles without a minable property.
No idea if such an entity is even considered valid by Factorio. It certainly would not be removable outside scripts.

I added a check to skip this entities just in case.

This thread has been locked.