After the updates:
- Nice to fix the graphics glitches !
- Impact damage is now survivable, so good, but still quite painful ...
Costs however... eeek !
So, Car cost 117 raw iron to make, and nothing else; This unarmed cycle is 161 iron, 82.5 copper, 5 coal and 100 petroleum gas, for what is essentially an inferior vehicle.
- It carries much less (look at trunk size)
- (still) Large impact damage taking away half of the weird 1000 points life, which is double that of a the car... but not useful since it takes so much damage when hitting something
- Yes it has a grid but that would mean even more investment and tech for something that that can't shoot back.
Research, as mentioned by OP, is just terrible. Why need military research on something that is unarmed ? Chemical research as well is just a punch in the gut. This one should be ONLY Automation research and basically come right after Steel processing, and be very cheap and expandable, as a very early first vehicle. Lose one, run, build another in 5 seconds, get back in the saddle.
I'll come back about the armed version... after you actually play a few games with your creation and you understand how severely imbalanced it is right now.