Later AAI Vehicles


Moves AAI vehicles later into the game.

Tweaks
5 years ago
0.17
10
Owner:
sisyphus192
Source:
https://github.com/Sisyphus192/later-...
Homepage:
N/A
License:
MIT
Created:
5 years ago
Latest Version:
0.1.2 (5 years ago)
Factorio version:
0.17
Downloaded by:
10 users

This mod moves the vehicles from the various AAI mods further into the tech tree, to around where you would normally get cars, and adjusts their costs. This is done for three reasons:
a) A better thematic feel of tech progression
b) Chaingunners are powerful and mass-producible enough early on to steamroll all the surrounding biters even with Rampant+Natural Enemies+Bob's Enemies
c) To increase the sense of "payoff" from building up through the burner stage in AAI industry

This mod is intended to be played with the full AAI suite of mods but should be compatible with any combination of them. This mod is lightly tested with Bob's/Angel's/Pyanodon's and should work with any combination of them. I'm always willing to add cross mod compatibility so feel free to let me know about any issues.

If anyone has any feedback on tech placement, vehicle cost or anything else please let me know.

P.S. You will still start with the MK1 Miner if you have AAI Mining Vehicles and AAI Industry installed.