Mods introducing new content into the game.
Version: 1.0.1 Date: 2022-03-08 Bugfixes: - add compatibility with the tesla coil from Krastorio2
Version: 1.0.0 Date: 2022-03-07 Compatibility: - Made the mod compatible with Krastorio2 vehicles equipement Translation: - Started translating the mod to French
Version: 0.18.15 Changes: - Copied all base game files to protect them from wube.. (factorio 0.18.7 update)
Version: 0.18.14 Changes: - Fixed cannon damaging the tank itself
Version: 0.18.13 Changes: - Fixed vehicles loosing their ability to drive electrically after loading a game
Version: 0.17.12 Changes: - Added support for Industrial Revolution
Version: 0.17.11 Changes: - Updated code to match 0.17.35's change: "Renamed defines.inventory.player_main, player_guns, player_ammo, player_armor, player_vehicle and player_trash to defines.inventory.character_main, character_guns, character_ammo, character_armor, character_vehicle and character_trash"
Version: 0.0.10 Changes: - Forgot to add a migration for the recently included electric engines
Version: 0.0.9 Changes: - Fix for some mod that messed with the minability
Version: 0.0.8 Changes: - Fix for some mod that messed with the guns
Version: 0.0.7 Changes: - Fixed a bug with the custom laser colors
Version: 0.0.6 Changes: - Forgot to include the laser charger in the technology
Version: 0.0.5 Changes: - Electric vehicles lib reborn is not required anymore to get electric vehicles (but is still be compatible) - Without Electric vehicles lib reborn, the train now consumes 2.5x as much power (2.5 MW) (since it's an end-game vehicle), increased acceleration by 10% in return - Electric train is now enabled by default - Fixed Exoskeleton not working in trains - Increased max speed of the train by 25%
Version: 0.0.4 Changes: - Fixed mining results of the car and tank - The tank's weapons will now charge even if it only has 1 charger
Version: 0.0.3 Changes: - Projectiles with very dark tint now use a different blend mode to remain visible - Added electric train (optional) so you only need electric vehicles lib reborn and don't end up with multiple versions of the electric vehicles (unlocked at laser guns 2) - Reduced technology costs of laser guns 3 to 600 (from 1000) - Increased Energy per charge to 750 kJ (1500 kJ for the cannon) (from 500/1000)
Version: 0.0.2 Changes: - Forgot to remove a dummy i used for testing