Laser Tanks


Vehicle Laser weapons, Electric Car, Tank, Train, Krastorio 2 compatible fix.

Content
2 years ago
1.1
3.08K
Combat

Changelog

Version: 1.0.1
Date: 2022-03-08
  Bugfixes:
    - add compatibility with the tesla coil from Krastorio2
Version: 1.0.0
Date: 2022-03-07
  Compatibility:
    - Made the mod compatible with Krastorio2 vehicles equipement
  Translation:
    - Started translating the mod to French
Version: 0.18.15
  Changes:
    - Copied all base game files to protect them from wube.. (factorio 0.18.7 update)
Version: 0.18.14
  Changes:
    - Fixed cannon damaging the tank itself
Version: 0.18.13
  Changes:
    - Fixed vehicles loosing their ability to drive electrically after loading a game
Version: 0.17.12
  Changes:
    - Added support for Industrial Revolution
Version: 0.17.11
  Changes:
    - Updated code to match 0.17.35's change: "Renamed defines.inventory.player_main, player_guns, player_ammo, player_armor, player_vehicle and player_trash to defines.inventory.character_main, character_guns, character_ammo, character_armor, character_vehicle and character_trash"
Version: 0.0.10
  Changes:
    - Forgot to add a migration for the recently included electric engines
Version: 0.0.9
  Changes:
    - Fix for some mod that messed with the minability
Version: 0.0.8
  Changes:
    - Fix for some mod that messed with the guns
Version: 0.0.7
  Changes:
    - Fixed a bug with the custom laser colors
Version: 0.0.6
  Changes:
    - Forgot to include the laser charger in the technology
Version: 0.0.5
  Changes:
    - Electric vehicles lib reborn is not required anymore to get electric vehicles (but is still be compatible)
    - Without Electric vehicles lib reborn, the train now consumes 2.5x as much power (2.5 MW) (since it's an end-game vehicle), increased acceleration by 10% in return
    - Electric train is now enabled by default
    - Fixed Exoskeleton not working in trains
    - Increased max speed of the train by 25%
Version: 0.0.4
  Changes:
    - Fixed mining results of the car and tank
    - The tank's weapons will now charge even if it only has 1 charger
Version: 0.0.3
  Changes:
    - Projectiles with very dark tint now use a different blend mode to remain visible
    - Added electric train (optional) so you only need electric vehicles lib reborn and don't end up with multiple versions of the electric vehicles (unlocked at laser guns 2)
    - Reduced technology costs of laser guns 3 to 600 (from 1000)
    - Increased Energy per charge to 750 kJ (1500 kJ for the cannon) (from 500/1000)
Version: 0.0.2
  Changes:
    - Forgot to remove a dummy i used for testing