Mods introducing new content into the game.
Version: 1.0.1
Date: 2022-03-08
Bugfixes:
- add compatibility with the tesla coil from Krastorio2
Version: 1.0.0
Date: 2022-03-07
Compatibility:
- Made the mod compatible with Krastorio2 vehicles equipement
Translation:
- Started translating the mod to French
Version: 0.18.15
Changes:
- Copied all base game files to protect them from wube.. (factorio 0.18.7 update)
Version: 0.18.14
Changes:
- Fixed cannon damaging the tank itself
Version: 0.18.13
Changes:
- Fixed vehicles loosing their ability to drive electrically after loading a game
Version: 0.17.12
Changes:
- Added support for Industrial Revolution
Version: 0.17.11
Changes:
- Updated code to match 0.17.35's change: "Renamed defines.inventory.player_main, player_guns, player_ammo, player_armor, player_vehicle and player_trash to defines.inventory.character_main, character_guns, character_ammo, character_armor, character_vehicle and character_trash"
Version: 0.0.10
Changes:
- Forgot to add a migration for the recently included electric engines
Version: 0.0.9
Changes:
- Fix for some mod that messed with the minability
Version: 0.0.8
Changes:
- Fix for some mod that messed with the guns
Version: 0.0.7
Changes:
- Fixed a bug with the custom laser colors
Version: 0.0.6
Changes:
- Forgot to include the laser charger in the technology
Version: 0.0.5
Changes:
- Electric vehicles lib reborn is not required anymore to get electric vehicles (but is still be compatible)
- Without Electric vehicles lib reborn, the train now consumes 2.5x as much power (2.5 MW) (since it's an end-game vehicle), increased acceleration by 10% in return
- Electric train is now enabled by default
- Fixed Exoskeleton not working in trains
- Increased max speed of the train by 25%
Version: 0.0.4
Changes:
- Fixed mining results of the car and tank
- The tank's weapons will now charge even if it only has 1 charger
Version: 0.0.3
Changes:
- Projectiles with very dark tint now use a different blend mode to remain visible
- Added electric train (optional) so you only need electric vehicles lib reborn and don't end up with multiple versions of the electric vehicles (unlocked at laser guns 2)
- Reduced technology costs of laser guns 3 to 600 (from 1000)
- Increased Energy per charge to 750 kJ (1500 kJ for the cannon) (from 500/1000)
Version: 0.0.2
Changes:
- Forgot to remove a dummy i used for testing