Land fill and cliff explosives per planet

by Sworn

This is a simple mod that add way to generate specific landfill for Fulgora as well as for Vulcanus, plus, add extra cliff explosive specific for Nauvis and Fulgora.

Utilities
8 months ago
2.0
503
Environment

b [Done] Can't use deconstruction planner for cliffs

8 months ago

Currently the deconstruction planner (and forced blueprints) doesn't recognize that cliff explosives are unlocked. Cliffs have to be manually removed (can't be done by robots).

Can this be updated?

8 months ago

Hey there, thanks for the report.
It was missing the trigger to unlock it

        {
            type="cliff-deconstruction-enabled",
            modifier=true
        },

I added on both Nauvis and Fulgora alternate tech.
Unfortunately, I have no idea if it would work if you already research nauvis or fulgora tech.

8 months ago

Thanks for the fix, and yes, it does work even if already unlocked. :)

6 months ago
(updated 6 months ago)

Hi,

Related situation here:
- On nauvis.
- Just researched "Nauvis Cliff Explosive" tech.
- I can designate cliffs to be deconstructed with the deconstructuion planner.

However the bot network does not recognize the Nauvis cliff explosives as valid explosives and they do nothing. The "missing material for construction" alert shows the cliff explosive icon, however since you've given all your explosives the same icon, there is no way to tell which it is looking for. But I woud guess it's looking for vanilla cliff explosives.

PS:
- You've made a typo in the "Nauvis cliff explosives" item name. It spells "Navius Cliff Explosive". Idk if it's related to the bug but here you go.
- Looking further at the names, there are inconsistencies in spelling all over the place. Sometimes cliff has a capital C and sometimes not. Sometimes explosives has an "s" and sometimes not.
- Please recolor or add something to the icons to make them differentiable.

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