Oh it's sort of a mixed bag. Yes, the behavior of the Display in LTN Combinator changed, but it is purely a cosmetic change. It was a hold over from the original itteration of the mod.
In the past, when you set a '0' in the combinator, it was actually lying to you. Combinators (anything really) do not emit signals with a value of 0 on to the logistics network. If any signal has a value of '0' it just doesn't exist. So, in the earlier version of the LTN Combinator mod (or on a constant combinator) if you set the Threshold (or any LTN) signal to 0, it would keep it in the combinator, but LTN would never see it. LTN would use whatever default is configured in LTN's Mod Settings. If your LTN Mod settings had the Item Threshold of 1000, and you set it to 0 on the combinator, the LTN station would use 1000 and the combinator would tell you 0.
The recent change I made to LTN combinator was that if you configure a signal with a value of '0', it will remove it. The LTN Combinator will show you the currently configured LTN default if there is no (same as '0') explicit value set.
Further, it should be noted that the way LTN works for items, if there is a non-zero Stack Threshold set, the Item Threshold is ignored no matter what value is set. For fluids, the Item Threshold is always used and the Stack Threshold is always ignored.