Game Crashes when calling "/ltncopen" on any object, that can't be connected to a circuit. (E.G. Splitter, Rails [those are close to LTN combinators often!], tree, biter)
Error while running command "ltncopen": Error when running interface function ltn-combinator.open_ltn_combinator: LTN_Combinator/scripts/ltnc.lua:96: attempt to index field 'circuit_connected_entities' (a nil value)
stack traceback:
LTN_Combinator/scripts/ltnc.lua:96: in function 'find_combinator_in_network_tree'
LTN_Combinator/scripts/ltnc.lua:134: in function <LTN_Combinator/scripts/ltnc.lua:129>
[C]: in function 'call'
LTN_Combinator/control.lua:97: in function <LTN_Combinator/control.lua:90>
stack traceback:
LTN_Combinator/control.lua:97: in function <LTN_Combinator/control.lua:90>
stack traceback:
[C]: in function 'call'
LTN_Combinator/control.lua:97: in function <LTN_Combinator/control.lua:90>