LTN Combinator


Adds a new type of Constant Combinators to the game. They come with a custom GUI to ease the control of LTN signals.

Content
4 years ago
0.17 - 0.18
197
Circuit network

g /ltncopen crash on non-circuit-objects

4 years ago

Game Crashes when calling "/ltncopen" on any object, that can't be connected to a circuit. (E.G. Splitter, Rails [those are close to LTN combinators often!], tree, biter)

Error while running command "ltncopen": Error when running interface function ltn-combinator.open_ltn_combinator: LTN_Combinator/scripts/ltnc.lua:96: attempt to index field 'circuit_connected_entities' (a nil value)
stack traceback:
LTN_Combinator/scripts/ltnc.lua:96: in function 'find_combinator_in_network_tree'
LTN_Combinator/scripts/ltnc.lua:134: in function <LTN_Combinator/scripts/ltnc.lua:129>
[C]: in function 'call'
LTN_Combinator/control.lua:97: in function <LTN_Combinator/control.lua:90>
stack traceback:
LTN_Combinator/control.lua:97: in function <LTN_Combinator/control.lua:90>
stack traceback:
[C]: in function 'call'
LTN_Combinator/control.lua:97: in function <LTN_Combinator/control.lua:90>

4 years ago

Fixed in the latest update

4 years ago

Thanks!

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