General Questions
Q: What is the Long Range Turret?
A: It's a mid-tier gun turret designed for long-range perimeter defense. It has 3x the range of a standard gun turret (55 vs 18 tiles) but fires slower and rotates slower.
Q: What are the LR ammo tiers?
A: Three tiers of high-caliber physical ammunition that deal increased direct physical damage. They work in any gun turret or firearm, not just the LR Turret.
Q: When should I use LR Turrets vs regular gun turrets?
A: Use LR Turrets for:
- Perimeter defense lines where enemies approach from a distance
- Chokepoints and narrow passages
- Backing up your front-line defenses
- Areas where you want to thin out waves before they reach your walls
Use regular gun turrets for:
- Close-quarters defense
- Covering the "dead zone" of LR Turrets (within 5 tiles)
- Areas with fast-moving enemies that require quick target acquisition
Q: Why can't the turret shoot enemies close to it?
A: The LR Turret has a minimum range of 5 tiles by default. This simulates a sniper/artillery piece that can't depress its barrel enough for close targets. Place regular gun turrets nearby to cover this gap. You can also change this in mod settings (set Min Range to 0 to disable).
LR Ammunition
Q: What are the ammo tiers?
A:
- LR Rounds (yellow): Firearm Magazine + 2 Coal → 7 physical damage
- LR Piercing Rounds (red): Piercing Magazine + 3 Coal → 14 physical damage
- LR Uranium Rounds (green): Uranium Magazine + 5 Coal → 38 physical damage
Q: How does the damage work?
A: Each bullet deals direct physical damage to the target on hit. All damage is purely physical — it benefits from physical resistance reductions and physical damage research bonuses.
Q: Can I use LR rounds in regular gun turrets?
A: Yes! LR rounds use the standard "bullet" ammo category, so they work in any gun turret, the submachine gun, and vehicle-mounted guns.
Q: Are LR rounds better than the next tier of regular ammo?
A: It depends on the tier. LR rounds are balanced to sit between standard ammo tiers:
- T1 (7 dmg) — between Firearm (5) and Piercing (8)
- T2 (14 dmg) — between Piercing (8) and Uranium (24)
- T3 (38 dmg) — above Uranium (24), but requires costly research
Q: How do I unlock LR rounds?
A:
1. Long Range Turrets tech (Military 2 + Gun Turret) → unlocks turret + T1 LR rounds
2. LR Piercing Rounds tech (LR Turrets + Military 3) → unlocks T2
3. LR Uranium Rounds tech (LR Piercing + Uranium Ammo) → unlocks T3
Technical Questions
Q: Does this mod work with Factorio 2.0?
A: Yes! Version 2.0.0+ is specifically designed for Factorio 2.0 and uses all the new API features including Factoriopedia support.
Q: Is this compatible with Space Age?
A: Yes, the turret works with the quality system. Higher quality turrets will have proportionally better stats (HP, fire rate). Ammo magazine size also increases with quality.
Q: Does it benefit from damage research?
A: Yes! The LR Turret and its ammunition gain bonuses from all Physical Projectile Damage technologies (levels 1–7, including infinite research), just like regular gun turrets.
Q: What ammo types can the turret use?
A: Any bullet-type ammunition: regular bullets, piercing rounds, uranium rounds, LR rounds from this mod, and ammo from other mods that use the "bullet" ammo category.
Q: Does the turret have any resistances?
A: Yes. The LR Turret has 30% fire resistance and minor physical resistance (5 flat + 10%), reflecting its reinforced mid-tier design.
Q: Does the range visualization work?
A: Yes! Factorio 2.0.48+ natively shows turret range circles when you hold a turret to place.
Q: Where can I see detailed stats?
A: The entity tooltip dynamically shows your configured values (range, HP, damage, cooldown). For strategy tips, check the Factoriopedia entry.
Customization
Q: Can I change the turret's range?
A: Yes! Go to Settings → Mod Settings → Startup and adjust "Turret Range" (30–100 tiles).
Q: The turret is too weak/strong. Can I adjust it?
A: Yes! All key parameters are customizable:
- Health: 400–2000 HP
- Damage modifier: 1.0–3.0×
- Cooldown: 10–60 ticks (lower = faster)
- Range: 30–100 tiles
- Min range: 0–20 tiles
Q: Why do I need to restart the game for settings?
A: These are "startup" settings that affect prototype definitions. Factorio requires a restart to regenerate these.
Compatibility
Q: Does this work with [mod name]?
A: The mod is designed to be compatible with most mods. It:
- Uses standard ammo-turret type
- Uses standard bullet ammo category
- Follows Factorio 2.0 prototype standards
- Doesn't override any base game entities
Q: I'm having issues with another mod
A: Please report the issue with:
1. Both mod names and versions
2. Any error messages
3. Steps to reproduce
Gameplay Tips
Q: What's the best defensive setup?
A: A layered defense works best:
1. Front line: Dragon's teeth or walls
2. Second line: Regular gun turrets for close support
3. Back line: LR Turrets with LR uranium rounds for long-range high-damage fire
4. Optional: Flamethrowers for crowd control
Q: What ammo should I use in LR Turrets?
A: LR uranium rounds are ideal for maximum damage output per shot, which compensates for the slow fire rate. For mid-game, LR piercing rounds offer a good balance between cost and damage.
Q: My turrets keep running out of ammo
A: LR Turrets have slower fire rate, so they're actually more ammo-efficient than regular turrets. Make sure you have:
- Logistics bots or inserters supplying ammo
- Adequate ammo production
- Consider using LR piercing or uranium rounds for better damage per shot
Q: Enemies are getting too close before being killed
A: Consider:
- Adding more LR Turrets for overlapping fire
- Using walls to slow enemies down
- Adding regular gun turrets for close support
- Upgrading to higher-tier LR rounds for more damage per shot
Troubleshooting
Q: The turret isn't appearing in my game
A: Make sure:
1. The mod is enabled in the mod menu
2. You've researched "Long Range Turrets" technology
3. You're looking in the correct crafting tab (Combat → Turret)
Q: I don't see LR rounds in crafting
A: Make sure you've researched the corresponding technology:
- T1: "Long Range Turrets" tech
- T2: "LR Piercing Rounds" tech
- T3: "LR Uranium Rounds" tech
Q: Settings aren't applying
A: Settings are "startup" type, meaning:
1. Change settings in the menu
2. Restart Factorio completely (not just load a save)
3. Load your save
Contact & Support
Bug Reports: Use the Discussions tab on the mod portal
Feature Requests: Use the Discussions tab on the mod portal
Source Code: Available on the mod portal
Thank you for using Long Range Turret!