Long Range Turret 2.0


Adds a mid-tier long range gun turret between basic gun turrets and lasers. Features extended range (55 tiles) and greater durability (1000 HP), balanced by slower traverse speed and fire rate. Perfect for perimeter defense and sniper positions.

Content
a day ago
2.0
290
Combat

FAQ

Frequently Asked Questions (FAQ)

General Questions

Q: What is the Long Range Turret?

A: It's a mid-tier gun turret designed for long-range perimeter defense. It has 3x the range of a standard gun turret (55 vs 18 tiles) but fires slower and rotates slower.

Q: When should I use LR Turrets vs regular gun turrets?

A: Use LR Turrets for:
- Perimeter defense lines where enemies approach from a distance
- Chokepoints and narrow passages
- Backing up your front-line defenses
- Areas where you want to thin out waves before they reach your walls

Use regular gun turrets for:
- Close-quarters defense
- Covering the "dead zone" of LR Turrets (within 5 tiles)
- Areas with fast-moving enemies that require quick target acquisition

Q: Why can't the turret shoot enemies close to it?

A: The LR Turret has a minimum range of 5 tiles by default. This simulates a sniper/artillery piece that can't depress its barrel enough for close targets. Place regular gun turrets nearby to cover this gap.


Technical Questions

Q: Does this mod work with Factorio 2.0?

A: Yes! Version 2.0.0+ is specifically designed for Factorio 2.0 and uses all the new API features.

Q: Is this compatible with Space Age?

A: Yes, the turret works with the quality system. Higher quality turrets will have proportionally better stats.

Q: Does it benefit from damage research?

A: Yes! The LR Turret gains bonuses from all Physical Projectile Damage technologies, just like regular gun turrets.

Q: What ammo types can it use?

A: Any bullet-type ammunition: regular bullets, piercing rounds, uranium rounds, and ammo from other mods.


Customization

Q: Can I change the turret's range?

A: Yes! Go to Settings → Mod Settings → Startup and adjust "Turret Range" (30-100 tiles).

Q: The turret is too weak/strong. Can I adjust it?

A: Yes! All key parameters are customizable:
- Health: 400-2000 HP
- Damage modifier: 1.0-3.0x
- Cooldown: 10-60 ticks (lower = faster)
- Range: 30-100 tiles
- Min range: 0-20 tiles

Q: Why do I need to restart the game for settings?

A: These are "startup" settings that affect prototype definitions. Factorio requires a restart to regenerate these.


Compatibility

Q: Does this work with [mod name]?

A: The mod is designed to be compatible with most mods. It:
- Uses standard ammo-turret type
- Uses standard bullet ammo category
- Follows Factorio 2.0 prototype standards
- Doesn't override any base game entities

Q: I'm having issues with another mod

A: Please report the issue with:
1. Both mod names and versions
2. Any error messages
3. Steps to reproduce


Gameplay Tips

Q: What's the best defensive setup?

A: A layered defense works best:
1. Front line: Dragon's teeth or walls
2. Second line: Regular gun turrets for close combat
3. Back line: LR Turrets for long-range support
4. Optional: Flamethrowers for crowd control

Q: My turrets keep running out of ammo

A: LR Turrets have slower fire rate, so they're actually more ammo-efficient than regular turrets. Make sure you have:
- Logistics bots or inserters supplying ammo
- Adequate ammo production
- Consider using piercing or uranium rounds for better efficiency

Q: Enemies are getting too close before being killed

A: Consider:
- Adding more LR Turrets for overlapping fire
- Using walls to slow enemies down
- Adding regular gun turrets for close support
- Upgrading to piercing or uranium ammunition


Troubleshooting

Q: The turret isn't appearing in my game

A: Make sure:
1. The mod is enabled in the mod menu
2. You've researched "Long Range Turrets" technology
3. You're looking in the correct crafting tab (Military/Defense)

Q: The turret looks different from screenshots

A: The turret uses custom graphics with a distinct color tint. If graphics are missing, try:
1. Verifying mod file integrity
2. Reinstalling the mod
3. Checking for conflicts with graphics mods

Q: Settings aren't applying

A: Settings are "startup" type, meaning:
1. Change settings in the menu
2. Restart Factorio completely (not just load a save)
3. Load your save


Contact & Support

Bug Reports: Use the Discussions tab on the mod portal
Feature Requests: Use the Discussions tab on the mod portal
Source Code: Available on the mod portal

Thank you for using Long Range Turret!