Kuxynator's Radars


Contains several radar devices, including: Flex-Radar - A scanning radar that sweeps an arc. Control range, speed, arc, and direction via circuit network signals. NEW: works with Orbital Ion Connon

Content
2 months ago
2.0
478

Changelog

Version: 3.0.2
  Features:
    - Add progressive sizes for Observer radar (configurable)
Version: 3.0.1
Date: 2025-01-12
  Bugfixes:
    - fix recipe name localization
  Changes:
    - Observer radar energy consumption
Version: 3.0.0
Date: 2024-12-13
  Features:
    - compatibility with Kux-OrbitalIonCannon
  Changes:
    - symetric circle algorithm
  Info:
    - fork of ScanningRadar-0.4.2 (MIT-License)
    - updated for Factorio 2.0
    - not intended as a successor, but as an alternative
    - used as united mod for all Kux Radars
    - License changed to CC BY-NC-ND 4.0
Version: 0.4.2
Date: 2023-04-15
  Minor Features:
    - Added integration with a Schall Virtual Signal (https://mods.factorio.com/mod/SchallVirtualSignal) mod.
  Changes:
    - Added FAQ
Version: 0.4.1
Date: 2023-04-15
  Bugfixes:
    - Additional Power Units now correctly nest radar's collision box so they're now always powered if the parent radar is.
Version: 0.4.0
Date: 2023-04-15
  Major Features:
    - Initial blueprint compatibility
    - Connection point is now a separate entity located near the radar
  Changes:
    - Scanning radars are no longer considered as pumps
    - Scanning radars now leave corpses
    - Scanning radars can now be deconstructed by robots
    - Internal changes & optimizations
Version: 0.3.4
Date: 2020-12-27
  Changes:
    - Updated for 1.1
Version: 0.3.3
Date: 2020-01-31
  Changes:
    - Updated for 0.18
Version: 0.3.2
Date: 2019-04-27
  Changes:
    - Radius values now use tiles rather than chunks!
    - Use actual backlog of chunks to be generated to retard scan
  Bugfixes:
    - Corrected issue with height/width limited surfaces
Version: 0.3.1
Date: 2019-03-24
  Changes:
    - Updated for 0.17
  Bugfixes:
    - Scan no longer stalls when radius is changed while new chunks are being charted
Version: 0.3.0
Date: 2019-01-27
  Bugfixes:
    - Corrected behavior when begin and end angles are constrained
  Minor Features:
    - Changed minimum speed in mod options to zero to disable until given a signal
    - Added signal information to mouse-over of item and recipe
Version: 0.2.9
Date: 2018-06-17
  Bugfixes:
    - Invalid entity was referenced when hidden entity destroyed
Version: 0.2.8
Date: 2018-05-13
  Bugfixes:
    - Only call force.chart() once per chunk per scan
    - Corrected for floating point error near zero degrees
    - Inner radius specified by signal was not limited
  Minor Features:
    - Added option to disable additional power usage
  Changes:
    - Pause sweep while game generates new map data
    - Step size increased to full chunk on outside diameter per step
    - Polished prototype entries
Version: 0.2.5
Date: 2018-05-02
  Bugfixes:
    - Quick fix for mining, seems to fix bot mining as well
Version: 0.2.4
Date: 2018-03-18
  Compatibility:
    - Some mods requires all items to have a 32 pixel icon
Version: 0.2.3
Date: 2018-03-18
  Major Features:
    - Signal input support added, can control:
       [R]adius, Scanning radius in chunks
       [D]irection, 1 for Clockwise, -1 for Counterclockwise
       [S]peed, 1 (slow) - 10 (fast)
       [B]egin angle, 0-360, sweep constraint
       [E]nd angle, 0-360, sweep constraint
       [N]ear range, near limit scanning radius
       [F]ar range, outer limit scanning radius (equivalent to [R])
    - Can enable/disable radar with condition
    - Power usage scales with speed and radius
  Minor Features:
    - Able to configure default scanning speed
  Changes:
    - Switched from Bresenham's circle algorithm to trig based calculation
Version: 0.1.1
Date: 2018-03-13
  Minor Features:
    - Able to configure direction of rotation
Version: 0.1.0
Date: 2018-03-11
  Major Features:
    - Initial release