Krastorio2 or Space Exploration get some optional tweaks. Neither K2 or SE are required. Bio labs, atmospheric condensers, and greenhouses become modular.
Small changes concerning balance, gameplay, or graphics.
2.3.0: Krastorio 2 Spaced Out compatibility (2.0.17). - Target Factorio 2.1, as required by K2SO 2.0.17. - Add an optional K2SO dependency to apply tweaks after its prototype changes. - Apply module settings in data-final-fixes, independently of Space Exploration. - Preserve existing quality module support, including K2SO greenhouses. - Keep productivity modules disabled when a building's module tweak is enabled. - Update delivery-cannon recipes to Factorio 2.1's categories array. - Correct atmospheric condenser setting labels and default module counts. 2.2.0: Factorio 2.0 compatibility fixes. - Fixed crash "attempt to index global 'base' (a nil value)" with SE + K2. - Module slots use the 2.0 module_slots property instead of module_specification. - Recipes use 2.0 results/ingredients format; items use hidden = true. - Empty barrel delivery capsule follows the 2.0 empty-barrel -> barrel rename. - Delivery cannon recipes now build in data-final-fixes and skip any missing source item instead of crashing. 2.1.0: Compatibility fixes 1.1.7: Add ammonia barrel to the yeet list. Fixed localisations. 1.1.6: Add condenser recipe modification. 1.1.5: Reduce size of barrel capsule to 200 1.1.4: Make Krastorio2 optional 1.1.3: Added delivery capsule for empty-barrel 1.1.2: Fixed loading without space-exploration 1.1.1: Added greenhouse lab module option Added module count option for bio lab & greenhouses 1.1.0: Initial release