This mod is part of my "Space4Base" series where I am trying to implement small changes from Space Age into Base Factorio 2.0.
This mod adds Space Age productivity research to base Factorio 2.0. It includes infinite productivity research for LDS, Plastic, CPUs, Rocket Fuel, Rocket Parts, and Steel Plates. All exponential research costs are unchanged from Space Age. Research productivity is not included.
I am working on additional mods to add the following Space Age features to Base 2.0:
-Agricultural towers, tree seeding and harvesting on Nauvis. (Harmless cosmetic addition)
-Enhanced productivity for electromagnetic recipes, including PCB, PCBA, and modules. (Mimics EM Plant productivity. Big cheaty.)
-Enhanced productivity for smelting recipes, including iron, copper and possibly gears( Mimics Foundry productivity. Big cheaty.)
I use the following existing first- and third-party mods to enhance my 2.0 world:
-Elevated Rails (Wube)
-Quality (Wube)
-Mech Armor (Xorimuth)
-Turbo Belt (Stargateur)
This mod was written by KingSuperRad (aka Mr. Sexy) with the help from the Factorio community. It was written in January 2026.