KS Power

by Klonan

Adds a range of different power producing options

Content
18 days ago
0.12 - 2.0
109K
Power

g do you even care about your mod?

4 years ago

when i look at the pipe connections, it feels like you kinda abandoned this mod :(

4 years ago

Whats wrong with the pipe connections?

4 years ago
(updated 4 years ago)
  • The oil boiler's pipe connections were probably from a very old version of factorio so they didn't align at all
  • The diesel generator's pipe connection was occluded by the entity when a pipe was connected
  • The graphics were compressed badly which caused weird noise when the entities were working (i suggest using png-gauntlet)
  • Some parts of the oil boiler graphics were weirdly transparent
  • The oil boiler's horizontal graphics were not taken in a 45° angle (didn't fix this cause i didn't want to use the low res graphics which were correctly shot)

https://www.dropbox.com/s/9b0z6vdl2gi168n/ks_power_patch.zip?raw=1
just took over 4 hours to make this.
included gimp workfiles.

btw i suggest adjusting the fuel values to 10% lower than what they are worth when converted into solid fuel, and even then it seems way too cheap...

4 years ago

klonan?

4 years ago
(updated 4 years ago)

I like this mod and since I can't mod myslef I appreciate any effort here. Thx Ownly.

4 years ago
(updated 4 years ago)

local fuel_values = {
["crude-oil"] = "0.4MJ",
["light-oil"] = "0.9MJ",
["heavy-oil"] = "0.45MJ",
["petroleum-gas"] = "0.45MJ",
["diesel-fuel"] = "1.1MJ",
}
data.raw.item["solid-fuel"].fuel_value = "10MJ"

note that flammable oils seems to overwrite them because it's loaded first

4 years ago

Next time I need to do an update I will take a look at incorporating your changes

Cheers

4 years ago

i have make a update with your value, thanks dude
https://mods.factorio.com/mod/KS_Power_quickfix

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