K2-SE game tweaks


Tweaks/fixes for mod inter-compatibility for my friends private server

Tweaks
a day ago
2.0 - 2.1
69

Changelog

Version: 2.1.0
Date: 2026-10-23
  Features:
    - Bundled construction-robot servicing for K2 air purifiers, adapted from kr-air-purifier-helper 2.0.6 for Factorio 2.1.
    - Bundled resource and threat information for newly discovered SE zones, adapted from se-see-info-about-the-newly-unlocked-zone-in-chat 2.0.1 for Factorio 2.1.
  Compatibility:
    - Updated custom recipes and kiln recipe conversion to Factorio 2.1 recipe categories.
    - Required Factorio 2.1.22 and Krastorio 2 2.1.4, alongside Space Exploration 0.7.63 and Postprocess 0.7.7.
    - Declared optional dependencies for the existing AAI Industry, Bio Industries, Specialized Armor, and Rampant Arsenal integrations.
    - Removed the obsolete remote-view night-vision setting and unsupported prototype properties.
  Bugfixes:
    - Fixed the portable solar panel module path and used the built-in identity color lookup for superior night vision.
    - Fixed casting machine power scaling, including power values expressed in megawatts.
    - Applied wire reach to the medium electric pole and logistics radius to the vanilla roboport instead of their prototype tables.
    - Fixed the industrial furnace module slot override and the hidden personal roboport equipment's return item.
    - Applied artillery visibility and radar ingredient changes in the final data stage, including prefixed and suffixed shell recipes.
    - Allowed AAI walls without existing resistance entries and corrected the plague bomb crafting visibility property.
  Debug:
    - Added standalone Lua data-stage regression checks for required and optional mod integrations.