Tweaks/fixes for mod inter-compatibility for my friends private server
Small changes concerning balance, gameplay, or graphics.
Version: 2.1.0
Date: 2026-10-23
Features:
- Bundled construction-robot servicing for K2 air purifiers, adapted from kr-air-purifier-helper 2.0.6 for Factorio 2.1.
- Bundled resource and threat information for newly discovered SE zones, adapted from se-see-info-about-the-newly-unlocked-zone-in-chat 2.0.1 for Factorio 2.1.
Compatibility:
- Updated custom recipes and kiln recipe conversion to Factorio 2.1 recipe categories.
- Required Factorio 2.1.22 and Krastorio 2 2.1.4, alongside Space Exploration 0.7.63 and Postprocess 0.7.7.
- Declared optional dependencies for the existing AAI Industry, Bio Industries, Specialized Armor, and Rampant Arsenal integrations.
- Removed the obsolete remote-view night-vision setting and unsupported prototype properties.
Bugfixes:
- Fixed the portable solar panel module path and used the built-in identity color lookup for superior night vision.
- Fixed casting machine power scaling, including power values expressed in megawatts.
- Applied wire reach to the medium electric pole and logistics radius to the vanilla roboport instead of their prototype tables.
- Fixed the industrial furnace module slot override and the hidden personal roboport equipment's return item.
- Applied artillery visibility and radar ingredient changes in the final data stage, including prefixed and suffixed shell recipes.
- Allowed AAI walls without existing resistance entries and corrected the plague bomb crafting visibility property.
Debug:
- Added standalone Lua data-stage regression checks for required and optional mod integrations.