Adds a combinator that reads inventories, fuel and equipment grid of locomotives, wagons, cars, furnaces, assemblers, roboports, rocket silos and reactors.
I just realised that it does work, but it shows the crafting inventory of the rocket, rather than the rocket inventory (which will be launched to space). The actualy rocket inventory is more useful to me than the crafting ingredients.
would getting both help you? The problem is that the mod does not have any configuration to decide between the inventories; it simply pulls out the ones that the entity has.